Guilds of Naga Cove
[container: marginfix]The Guilds of Naga Cove are a collective of pirates who have created a society based on mutual survival. Their origins stem from Dendenwine, the fallen elven kingdom, and descendants attempting to reclaim what was lost. As time passed the area began to attract vagabonds and criminals, seeking to escape the mainlands.
From there the guilds were formed, a group of people seeking to find common ground and thrive in a world where they were not wanted. They created a set of laws, called The Codes of the Naga, six core rules that would define them. The people began to live at sea, calling the scattered islands they would return to Naga Cove.
Now, pirates of the high seas, each vessel is considered a guild under the banner of the Guilds of Naga Cove. They travel, steal, and pillage across all regions, excluding Leng and Dendenwine. The guilds are a united front, forming an unbreakable bond between criminals. The captains preach a need for unity among each other, finding common ground in a world that wishes them gone.
Each guild has its own leader, with the entirety of the enterprise helmed by the senior captain. There are currently twenty-six guilds flying the colors of Naga Cove and five captains serving on the small council under the leadership of Captain Caly Wakewalker.
The guilds are centered around the eastern side of Dendenwine in a series of small, difficult-to-navigate islands. Moving across the region, they run a black market on a series of barges called the Nagajara. Anything can be found there with the exclusion of items violating the Covenant. To maintain peace in their region the code forbids interfering with the dragons or the elves who legally control the territory. The nation of Leng ignores the dealings of the Guilds and works directly with an intermediary to maintain peace.
The pirates of Naga Cove follow six core rules that define them. These codes were established during the founding, and it was agreed upon that these would be the only rules any pirate would ever have to follow again. Every pirate who flies a flag of Naga Cove must swear to the Code. The captain of a sworn vessel ensures their crew stays in line or faces the consequences themselves. The guilds are policed by a force known as The Rippers, a sect devoted to upholding the Codes. If a ship is accused, the Rippers are authorized to bring members before a tribunal of gathered captains. If an agreement cannot be made the senior captain of the guild presides over the ruling.
The Codes of the Naga
The pirates of Naga Cove follow six core rules that define them. These codes were established during the founding, and it was agreed upon that these would be the only rules any pirate would ever have to follow again. Every pirate who flies a flag of Naga Cove must swear to the Code. The captain of a sworn vessel ensures their crew stays in line or faces the consequences themselves. The guilds are policed by a force known as The Rippers, a sect devoted to upholding the Codes. If a ship is accused, the Rippers are authorized to bring members before a tribunal of gathered captains. If an agreement cannot be made the senior captain of the guild presides over the ruling.
- Captain’s Honors Code. During conflict between guild members, the vessel’s captain is considered the judge, jury, and executioner. Should the conflict be between two captains, the issue may be solved in ship-to-ship combat or a captain's duel.
- The Dendenwine Code. Leng, its ships, and its people are off-limits.
- The Dragon Code. Uphold the Covenant.
- The First Mate Code. A threat against one guild ship is a threat against all.
- The O’Leary Code. Pirates don't steal from pirates.
- The Sandy Heel Code. Judgment on land is forbidden. All issues are to be resolved at sea.
Guild Haunts
The guilds are known to frequent two main locations outside Naga Cove: the coastal towns of the Esh Republic and the boiling islands of the Scorched Sea.
Along the eastern coastline of the Esh Republic, it is common to see the green and purple flags of the guilds docked. The nation is one of the few places where pirates are allowed to trade freely. While not a pleasant sight for the citizens, the cities have become reliant on the arrangement.
In the Scorched Sea, pirates are not welcome but this does nothing to dissuade them. The area is a national hub for ship maintenance and design, attracting some of the world’s best shipwrights. Despite their differences, when pirates visit they typically keep the peace, not wanting to burn one of the few bridges they have.The Flag of The Rippers
“Being a member of Naga Cove means being part of a brotherhood. Having a family you always wanted, the ones who will lift you up at your lowest and fight like the devil by your side. We don't offer sanctuary here, but if it's a life of freedom you seek, you needn’t look any further.”~ Captain Shane Forsworn