The Book of Boom


Adventure Briefing


To the Players.
The Voyagers, a group of archeologists from the town of Rastein, need help to secure a newly discovered ruin deep in the mountains. Gwendela Sunborn, a Malkari scholar, has enlisted you to escort her assembled team to the site and ensure their safety. The temple holds immense historical significance, related to the god Bako and the sun.
Level Range: 5-6
Tags: Escort, Ruins, Bandits   Location: Rastein, Slatetop Mountains
Connected Elements: The Voyagers, Cold Crook Excavation
Monsters: Oni, Hobgoblin Captain, Hobgoblin Warlord, Mage

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Gwendela Sunborn


Malkari, Female   Gwendela is the key figure driving the mission. She is a scholar with a passion for explosives and uncovering her people’s history. She relies on others to handle survival.   Stat Block. Gwendela has the Mage stat block. She fights only if cornered, focusing on area-of-effect spells.


The Voyagers


The characters must complete 3 challenges over as many days to escort the Voyagers. The DCs range between 12-16, depending on the danger or severity. The journey through the mountains begins with 5 Voyagers and Gwendela.  
  • Terrain. Narrow ledges, large gaps, & unstable paths.
    • Acrobatics, Athletics, & Survival
  • Wildlife. Saber-tooth tigers, cave bears, & eagles.
    • Animal Handling, Intimidation, & Stealth
  • Environment. Snowstorms, cold temps, & rockslides.
    • Nature, Perception, & Survival
  For each failed challenge, roll 1d6 and add 1 additional challenge to complete the mission:  
  • 1-3: A Voyager is lost
  • 4-6: Delays. DC 14 CON save VS Exhaustion
  Voyager Names. Loretth, Jorm, The Dog, Tiptop Tea, & Kolo


Arrival


 
Read Aloud. The temple’s sandstone walls are ancient. Smoke curls outside, and the sound of metal clangs within.
  Gwendela’s New Offer. A group of bandits is looting and causing significant damage. Outraged, Gwen pleads with the characters to stop the raid. She will increase their pay.   Upon Arrival. Survivors remain at base camp to assist. The number benefits the characters in these ways:  
  • 2 Voyagers: Basic support
  • 3 Voyagers: Advantage on History/Religion checks
  • 4 Voyagers: Identify traps & symbols without checks
  • 5 Voyagers: How to unlock the innermost chamber

The Cold Crooks


The Cold Crook Excavation Crew consists of mercenaries and opportunists drawn by the promise of wealth. They primarily operate from the nearby desert of the Stein.   Gah Rant. The leader of the crew is a disguised Oni. He goes by Grant. The Cold Crooks believe he is a human wizard.   Gurt the Mage. Gurt is a goblin support wizard sent by upper management. She is willing to surrender or turn if threatened. She will be scared to find out Grant is an Oni.   The Book of Boom. Gah Rant has found the book and has attuned to it. The power coursing through him has increased.

The Temple of Dunedori


Outer Courtyard. 1x Hobgoblin Captain and 1x Hobgoblin Warlord. Excess noise warns those in the inner chambers.  
Read Aloud. Hieroglyphics mark floor tiles and walls. Rubble is scattered everywhere, with signs of recent damage.
  Inner Chambers. 4x Hobgoblin Captains are trying to move a statue. If warned they prepare by taking cover.   Fire Traps. Hieroglyphics show which are safe. Touching the wrong one causes 3d6 fire damage within 5 ft., DC 13 DEX  
  • History Check. DC 13 to identify the symbols.
  Brown Mold. Brown Mold covers indicated areas, drawn by the temple’s heat. Fire spreads the mold rapidly.

Read Aloud. A stone door is carved with an inscription: Light, Life, and Warmth. There are scorch marks nearby.
  The Innermost Chamber. The door to the chamber has 3 circular slots, corresponding to aspects of the sun: Light, Life, and Warmth. Once triggered, the door opens in a burst of flame.  
  • Light. Reflect light onto the slot.
  • Life. Burn a seed or plant, then place it in the slot.
  • Warmth. Ignite the final slot by putting fire directly to it.
  Encounter. The Oni, 1x Hobgoblin Warlord, and Gurt (Mage)   The Book. Gah Rant has attuned and can cast Detonation as a bonus action. Each cast increases the damage by 1d8 and DC by 1. Starting damage 4d8 Force, Save DC 13 (DEX).   Destruction. Too many detonations will destroy the chamber, forcing a retreat to the previous maps through the temple.

Reference Page


Rewards


Payment. 200 gp each up front. Percentage based on future findings paid monthly through scrips. GM Note. Choose an amount you wish to give whenever you want a payment.   Extra Payment. Gwen will promise up to triple. Use Charisma-based checks.   Temple Loot. The Book of Boom. The rest are historical artifacts or are still buried. Payment reflects this.   Raider Loot. Hobgoblin loot, 2d10 gold per raider, a scroll of Leomund’s Secret Chest, and the spell’s component chests.

Book of Boom

Wondrous Item, Rare (requires attunement by a spellcaster)   This spellbook is bound in obsidian, its slate pages emblazoned with runes. It radiates destructive potential and grants devastating power to its attuned user, though at personal risk.   Spellbook Access. Any wizard can copy the spell Detonation from this book into their spellbook by following the normal rules for copying spells. This process does not require attunement.   Detonation. While attuned, you can cast the spell Detonation as a bonus action.   Self-Immolation. Each time you cast Detonation beyond the first time, you must succeed on a Constitution saving throw. DC = 10 + the number of times you’ve cast Detonation today. Failure you suffer the following consequences:  
  • Spend one Hit Die.
  • Take fire damage equal to the result of your missing Hit Dice + your Constitution modifier.
  Destructive Precision. While attuned, your spells deal double damage to objects and structures.


Detonation


LEVEL
3rd
CASTING TIME
1 Action
RANGE/AREA
20 ft.
COMPONENTS
V, S, M*

DURATION
Instantaneous
SCHOOL
Evocation
ATTACK/SAVE
DEX
DAMAGE/EFFECT
Force

You create precise explosive detonations beneath creatures, objects, or structures you can see. Each target you choose that is on a solid surface within the area must make a Dexterity saving throw or it takes 4d8 force damage on a failed save, or half as much on a successful one. If a creature failed its saving throw, its speed is reduced by half until the end of its next turn.

*- (caltrops and a tinderbox)

Market Supplies


Rastein Marketplace. A small market that provides limited resources. Examples of available supplies: Llamas, mules, climbing kits, cold-weather clothing, rope, lanterns, 1d4 healing potions, rations (only enough to last the expedition)


Gwendela Sunborn


A member of the Daring Dynamos guild, Gwen sees this expedition as an opportunity to learn. She is charmingly reckless, with a tendency to focus on blowing things up before thinking about the consequences. She can share that the temple is related to Bako, Fire, and the Sun. Gwendela emphasizes protecting the Voyagers, warning of the mountain’s harsh environment and the need for resources.

Roleplaying Gwendela
Personality Trait. “Find fun by getting your hands dirty.”
Ideal. “Legacy. Where you come from reveals the path.”
Bond. “I want to do something Mama would be proud of.”
Flaw. “I can’t pass on a chance to blow something up.”


Gah Rant


Gah Rant is a lieutenant in the hierarchy of the Cold Crooks. Those above him know his Oni nature. He is obsessed with wealth and cares little for his crew. If hurt, he will try to escape using Gaseous Form and destroy the area around him.


Brown Mold


Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the temperature within 30 feet of it is always frigid.   When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a DC 12 Constitution saving throw, taking 22 ( 4d10 ) cold damage on a failed save, or half as much damage on a successful one.   Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly expand outward in the direction of the fire, covering a 10-foot-square area (with the source of the fire at the center of that area). A patch of brown mold exposed to an effect that deals cold damage is instantly destroyed.

 

Maps


Outer Courtyard Dunedori Temple

Outer Courtyard

Outer Courtyard - GM Key - Dunedori Temple

Outer Courtyard - GM Key

Inner Chamber Temple of Dunedori

Inner Chamber

Inner Chamber - GM Key - Temple of Dunedori

Inner Chamber - GM Key

Innermost Chamber in the Temple of Dunedori

Innermost Chamber


Written by Chuck & Drew

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