RKA: Magic Items
Table of Contents
RKA Items
Belt of Arctalian, Bomboozler, Commander's Blade, Coronation Crown, Dragon Net, Greenwood Axe, Portable Eye, Shadow Globe, Stone of the Rapscallion, Storm Maw (warhammer), Summertide Spirit Totem: Starling Dromaria Items
Lanyon Lantern, Scroll Bundle (1x Detonation, 1x Instant Attunement, 1x Revivify, 1x Sapping Smite), Slatetop
Belt of Arctalian, Bomboozler, Commander's Blade, Coronation Crown, Dragon Net, Greenwood Axe, Portable Eye, Shadow Globe, Stone of the Rapscallion, Storm Maw (warhammer), Summertide Spirit Totem: Starling Dromaria Items
Lanyon Lantern, Scroll Bundle (1x Detonation, 1x Instant Attunement, 1x Revivify, 1x Sapping Smite), Slatetop
DMG Items
(links open in D&D Beyond)
+1 weapons, Arrow of Slaying (Dragon), Boots of Elvenkind, Cloak of Elvenkind, Dragon Scale Mail (Green), Dragon Slayer (longsword), Dust of Disappearance, Elemental Gem: Yellow Diamond, Ioun Stone of Reserve, Javelin of Lightning, Oil of Slipperiness, Potion of Animal Friendship, Potion of Healing, Potion of Heroism, Potion of Water Breathing, Ring of Mind Shielding (Corvus Kindle), Ring of Protection, Rope of Climbing, Rust Bag of Tricks, Saddle of the Cavalier, Sending Stone, Stone of Good Luck, Wyvern Poison
(links open in D&D Beyond)
+1 weapons, Arrow of Slaying (Dragon), Boots of Elvenkind, Cloak of Elvenkind, Dragon Scale Mail (Green), Dragon Slayer (longsword), Dust of Disappearance, Elemental Gem: Yellow Diamond, Ioun Stone of Reserve, Javelin of Lightning, Oil of Slipperiness, Potion of Animal Friendship, Potion of Healing, Potion of Heroism, Potion of Water Breathing, Ring of Mind Shielding (Corvus Kindle), Ring of Protection, Rope of Climbing, Rust Bag of Tricks, Saddle of the Cavalier, Sending Stone, Stone of Good Luck, Wyvern Poison
Red Keep Adventure Items
Belt of Arctalian
Wondrous item, rare (requires attunement)This leather belt is made from the underbelly of a white dragon and has a dragon's head for the buckle. Snowflakes appear around the wearer whenever they move.
When you fail a saving throw to avoid a breath weapon attack, you can use your reaction to succeed on that saving throw instead.
While wearing this belt, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Curse. This belt is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the belt, keeping it within reach at all times. This curse does not effect dragons or dragonborn.
While cursed, any surface you walk on is treated as ice, making it difficult terrain.
Whenever you are subjected to a breath weapon attack you automatically fail your saving throw and cannot succeed through other means.
The Bomboozler
Wondrous Item, rare
This specialized bomb was designed to disrupt dragons and dragonkind. Recognizing that the device violated the Covenant its creator quickly sold their prototypes to the highest bidder. The Bomboozler is a palm-sized gnomish sphere covered in various cones, knobs, and dials. Once activated it lets out repeating flashing concussive and sonic blasts. Any dragons within 100 ft. of the bomb must make three saving throws as soon as the device is active and again at the start of each of its turns. The effects last for one round each.
This specialized bomb was designed to disrupt dragons and dragonkind. Recognizing that the device violated the Covenant its creator quickly sold their prototypes to the highest bidder. The Bomboozler is a palm-sized gnomish sphere covered in various cones, knobs, and dials. Once activated it lets out repeating flashing concussive and sonic blasts. Any dragons within 100 ft. of the bomb must make three saving throws as soon as the device is active and again at the start of each of its turns. The effects last for one round each.
- DC 17 Constitution saving throw or become blinded and deafened.
- DC 17 Intelligence saving throw or be afflicted by the Feeblemind spell.
- DC 17 Wisdom saving throw or become frightened.
Commander's Blade
Weapon (greatsword), rare (requires attunement)
This sword was crafted by the citizens of Lolien as a thanks to Caraconne Lashi for her heroics in the the Witch Wars. While you are attuned to this weapon, you may cast the spell Command as a bonus action immediately after you strike a target with the blade. The target of the spell must be the creature you struck. The DC is equal to 8 + your proficiency bonus + your CHA modifier.
This sword was crafted by the citizens of Lolien as a thanks to Caraconne Lashi for her heroics in the the Witch Wars. While you are attuned to this weapon, you may cast the spell Command as a bonus action immediately after you strike a target with the blade. The target of the spell must be the creature you struck. The DC is equal to 8 + your proficiency bonus + your CHA modifier.
Coronation Crown
Wondrous item, common
Crafted by Elder Kierie Bastinade in honor of the Coronation Festival, this crown is designed to look like Hearthhome Castle in the capital city of Ania. While wearing this crown you radiate bright light for 10 feet.
Crafted by Elder Kierie Bastinade in honor of the Coronation Festival, this crown is designed to look like Hearthhome Castle in the capital city of Ania. While wearing this crown you radiate bright light for 10 feet.
Dragon Net
Type: Adventuring Gear Cost: -- Weight: 250 lbs
Dragon nets are made of steel with large spikes and barbs, magically treated to withstand elemental damage. Designed to slip between the scales of the dragon, the net is capable of restraining an adult dragon or smaller for a short period of time. A Huge or Gargantuan creature hit by a dragon net is restrained until it is freed. A creature can use its action to make a DC 25 Strength check, freeing itself or another creature within its reach on a success. Each attempt to break free reduces the effectiveness of the net, reducing its DC by 3 each attempt.
Dragon nets are made of steel with large spikes and barbs, magically treated to withstand elemental damage. Designed to slip between the scales of the dragon, the net is capable of restraining an adult dragon or smaller for a short period of time. A Huge or Gargantuan creature hit by a dragon net is restrained until it is freed. A creature can use its action to make a DC 25 Strength check, freeing itself or another creature within its reach on a success. Each attempt to break free reduces the effectiveness of the net, reducing its DC by 3 each attempt.
Greenwood Axe
Weapon (Hand Axe), uncommon
This finely crafted handaxe has a handle of greenwood and a head made of adamantine. Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
This finely crafted handaxe has a handle of greenwood and a head made of adamantine. Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
Portable Eye
Wondrous Item, rare (requires attunement)
Portable Eye's always come in pairs. Their construction varies, but most commonly they are made from a clear crystal of high quality. As an action, while looking through one of the pair, you can see through the other for up to one hour, as long as you are on the same plane of existence. During this time, you are blind with regard to your own senses. Once per day you may cast a spell through the eye that does not have a range of touch or require an attack roll. Once a spell has been cast through the eye the pair may not be a used until they recharge at dawn. To attune to this item the user must have the pair.
Portable Eye's always come in pairs. Their construction varies, but most commonly they are made from a clear crystal of high quality. As an action, while looking through one of the pair, you can see through the other for up to one hour, as long as you are on the same plane of existence. During this time, you are blind with regard to your own senses. Once per day you may cast a spell through the eye that does not have a range of touch or require an attack roll. Once a spell has been cast through the eye the pair may not be a used until they recharge at dawn. To attune to this item the user must have the pair.
Shadow Globe
Wondrous Item, Rare
This small, dark sphere of thick glass weighs one pound. If you are within 60 feet of it, you can speak its command word and cause it to suppress light in a 20 foot radius. In addition it can also be used to cast the Darkness spell once per day, originating from the sphere. You can speak a different command word as an action to make the Shadow Globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its darkness fades. Shadow Globes operate as a beacon for Witchlings and can be sensed by them from up to 1 mile away.
This small, dark sphere of thick glass weighs one pound. If you are within 60 feet of it, you can speak its command word and cause it to suppress light in a 20 foot radius. In addition it can also be used to cast the Darkness spell once per day, originating from the sphere. You can speak a different command word as an action to make the Shadow Globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its darkness fades. Shadow Globes operate as a beacon for Witchlings and can be sensed by them from up to 1 mile away.
Stone of the Rapscallion
Wondrous Item, uncommon (requires attunement)
This polished agate appears to be a stone of good luck (luckstone) to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, creatures have advantage on Dexterity (Stealth) and Dexterity (Sleight of Hand) checks against you. Until the curse is discovered, the GM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
This polished agate appears to be a stone of good luck (luckstone) to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, creatures have advantage on Dexterity (Stealth) and Dexterity (Sleight of Hand) checks against you. Until the curse is discovered, the GM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Storm Maw
Weapon (warhammer), rare (requires attunement)
This ancient warhammer once resided in Ander Hall and was a prized possession of the the dwarves. Its head is the maw of a vicious looking dragon, teeth barred. This weapon deals thunder damage instead of bludgeoning damage and deals an extra 1d6 thunder damage. If you strike a creature with the hammer it must make a DC 13 Strength saving throw or be knocked back 10 feet.
This ancient warhammer once resided in Ander Hall and was a prized possession of the the dwarves. Its head is the maw of a vicious looking dragon, teeth barred. This weapon deals thunder damage instead of bludgeoning damage and deals an extra 1d6 thunder damage. If you strike a creature with the hammer it must make a DC 13 Strength saving throw or be knocked back 10 feet.
Summertide Spirit Totem: Starling
Wondrous Item, common
The starling symbol is associated with Saint Aurias Ren. By showing the Summertide Spirit Totem, you display allegiance to those of the faith. You and your adventuring companions can expect to receive free healing and care at temples, shrines, and other established places of Summertide, though you must provide material components necessary for spells. You have specific ties to the Temple of St. Ren and have a residence there when required. While near your temple, you can call upon the priests for assistance, provided what you ask for is not hazardous and you remain in good standing.
The starling symbol is associated with Saint Aurias Ren. By showing the Summertide Spirit Totem, you display allegiance to those of the faith. You and your adventuring companions can expect to receive free healing and care at temples, shrines, and other established places of Summertide, though you must provide material components necessary for spells. You have specific ties to the Temple of St. Ren and have a residence there when required. While near your temple, you can call upon the priests for assistance, provided what you ask for is not hazardous and you remain in good standing.