Proelia Summus
Proelia Summus is an elvenari prodigy descended from Elsinleyown Yam'hikir, and granddaughter to Sithir Kaless. Sheltered and tutored in the Laon Territory capitol of Yiu, Proelia lived a life of excellence and anonymity, her divine legacy shrouded, withheld from her for many years. However, there was no disguising her potential, as she took to Ael'mashtir as if it were oxygen, hearing the Calling in her youth. By the time she was an adult she was considered a master, guiding elves thrice her age.
As many elves do upon mastering a Calling, Proelia set out into the world, to grow, explore, and to share what she had learned. Despite her penchant for the blade, Proelia was surprised by the world’s violence. In the years that followed her skills would prove unparalleled. Never once did danger present itself that she could not handle. Proelia’s abilities far surpassed that of any other.
In her unending quest for excellence the blademaster began to garner a reputation that led powerful wizards to her door. An unlikely alliance was forged, and Proelia joined a group called the Band of the Sage, alongside the Sovereign Sage Harvie Ambrousius and the Prophet Stroud. Others joined as they traveled, including the legendary hunter Sturgis and the ember champion Mighty God, but it was Stroud whom Proelia truly connected with. Both were exceptional masters of their respective crafts with fates destined to change Dromaria. The two fell deeply in love, taking up residence near Yiu.
The Band of the Sage accomplished many legendary deeds, among them sealing away Gandar the Legion and the immortal goblin assassin Ji the Diamond. Over the years, the group would part and return as needed, facing threats across every continent. It was during Mighty God’s visit that everything changed for Proelia. While the event has been obscured by time, filled with falsities and myth, it is understood that Proelia killed Mighty God in defense of her lover.
Only Stroud and Proelia remained. The two continued, but things were different. Stroud’s objectives were becoming sinister. When new companions joined, each was less savory then the last. Eventually Proelia came to realize the great harm she had inflicted on the world at the behest of her lover, and unable to continue down his dark path, walked away.
Proelia would go on to forsake violence, hoping to never require it again, but understanding she would. She left her homeland and pledged the Dragon's Peace. Moving to Don Shou, Proelia founded a safe haven for those like her who had given up unnecessary fighting. She now devotes her time into teaching others the many ways a blade could be utilized beyond the battlefield.
Personality Trait. "I have a mastery of 1,000 blades, yet all I desire is peace."
Ideal. "Purpose. A blade has uses that are more vital than clashing or killing. It's far better to cut shackles then throats."
Bond. "Maintain your own strength so that you may build it in others."
Flaw. "I take tremendous pride in my appearance and am easily offended when it is slighted or ignored by others."
Bonus Actions
Fighting Spirit. Proelia gives herself advantage on weapon attack rolls until the end of her turn. When she does so she also gains 15 temporary hit points. Draw Blade. Proelia draws a new blade from the Sheathe of a Thousand Blades and chooses one of the following effects for her weapon:
Expeditious Advance. Proelia can move up to half her speed as a reaction when an enemy attacks her with a ranged attack. This movement doesn’t provoke opportunity attacks. Delayed Strike. After hitting a creature with a melee weapon attack, Proelia may use her reaction to inflict additional damage that occurs later. The target must make a DC 20 Strength saving throw. On a failure, the creature takes damage as if struck by the weapon at the start of their next turn, or half as much damage on a success.
Roleplaying Proelia Summus
Personality Trait. "I have a mastery of 1,000 blades, yet all I desire is peace."
Ideal. "Purpose. A blade has uses that are more vital than clashing or killing. It's far better to cut shackles then throats."
Bond. "Maintain your own strength so that you may build it in others."
Flaw. "I take tremendous pride in my appearance and am easily offended when it is slighted or ignored by others."
Stat Block
Proelia Summus Roll Initiative
Medium Humanoid, Neutral Good
Armor Class 23 (unarmored)
Hit Points 204 (24d8 + 98)
Speed 30 ft.
Saving Throws STR +14, DEX +13, CON +17, INT +9, WIS +14, CHA +11
Skills Acrobatics +12, Insight +13, Persuasion +10, Perception +13, Stealth +12
Damage Resistances Radiant
Conditioned Immunities Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 23
Languages Can understand and speak all languages
Proficiency Bonus +6 Challenge 17
Divine Blood. Proelia adds her Wisdom bonus to her initiative, armor class, attack rolls, and saving throws (accounted for in her statistics). Legendary Resistance (3/Day). If Proelia fails a saving throw, she can choose to succeed instead. Calling of Ael’mashtir. If there is more than one creature within reach of Proelia’s melee weapon attacks, she may choose a second creature to attack without expending extra actions. All attacks made against the first target are made with the same rolls against the additional target. Special Equipment. Proelia Summus carries the Sheathe of a Thousand Blades and a Ring of Regeneration. Innate Spellcasting. Proelia’s spellcasting ability is Charisma (spell save DC 20). She can cast the following spells, requiring no material components: Cantrips: blade ward, message, spare the dying 3/day each: ceremony, command, detect evil and good, detect magic, speak with animals 1/day each: glibness Actions
Multiattack. Proelia attacks three times with her blade or darts in any combination. Sword Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 ( 1d10 + 8 ) slashing damage, or 17 ( 1d10 + 11 ) slashing damage when used with two hands. Dart. Ranged Weapon Attack: +19 to hit, reach 20/60 ft., one target. Hit: 8 ( 1d4 +8 ) piercing damage. A flying creature struck this way must make a DC 20 Dexterity saving throw. On a failure, the creature’s speed is reduced to 0 until the end of its next turn.
Medium Humanoid, Neutral Good
Armor Class 23 (unarmored)
Hit Points 204 (24d8 + 98)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) |
22 (+6) |
19 (+4) |
15 (+2) |
24 (+7) |
18 (+4) |
Skills Acrobatics +12, Insight +13, Persuasion +10, Perception +13, Stealth +12
Damage Resistances Radiant
Conditioned Immunities Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 23
Languages Can understand and speak all languages
Proficiency Bonus +6 Challenge 17
Divine Blood. Proelia adds her Wisdom bonus to her initiative, armor class, attack rolls, and saving throws (accounted for in her statistics). Legendary Resistance (3/Day). If Proelia fails a saving throw, she can choose to succeed instead. Calling of Ael’mashtir. If there is more than one creature within reach of Proelia’s melee weapon attacks, she may choose a second creature to attack without expending extra actions. All attacks made against the first target are made with the same rolls against the additional target. Special Equipment. Proelia Summus carries the Sheathe of a Thousand Blades and a Ring of Regeneration. Innate Spellcasting. Proelia’s spellcasting ability is Charisma (spell save DC 20). She can cast the following spells, requiring no material components: Cantrips: blade ward, message, spare the dying 3/day each: ceremony, command, detect evil and good, detect magic, speak with animals 1/day each: glibness Actions
Multiattack. Proelia attacks three times with her blade or darts in any combination. Sword Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 ( 1d10 + 8 ) slashing damage, or 17 ( 1d10 + 11 ) slashing damage when used with two hands. Dart. Ranged Weapon Attack: +19 to hit, reach 20/60 ft., one target. Hit: 8 ( 1d4 +8 ) piercing damage. A flying creature struck this way must make a DC 20 Dexterity saving throw. On a failure, the creature’s speed is reduced to 0 until the end of its next turn.
Bonus Actions
Fighting Spirit. Proelia gives herself advantage on weapon attack rolls until the end of her turn. When she does so she also gains 15 temporary hit points. Draw Blade. Proelia draws a new blade from the Sheathe of a Thousand Blades and chooses one of the following effects for her weapon:
- Disrupting. The weapon becomes especially deadly against spell casters. If a creature is concentrating on a spell and loses concentration due to damage from this weapon, it may not cast a spell until the end of its next turn.
- Elemental. The weapon deals an additional 2d6 damage of her choice from cold, fire, lightning, necrotic, radiant, or thunder.
- Keen. The weapon’s critical hit range becomes 18-20.
- Leeching. The weapon heals Proelia for 1d10 each time she successfully hits a creature.
- Protection. While drawn, Proelia is immune to the following conditions: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, prone, restrained, and stunned.
- Slaying. The weapon becomes exceptionally deadly to a creature type of Proelia’s choosing. Choose from aberration, celestial, elemental, fey, fiend, or undead. If a creature belonging to the type, takes damage from the sword, the creature must make a DC 20 Constitution saving throw, taking an extra 6d10 slashing damage on a failed save, or half as much extra damage on a successful one.
- Sundering. The weapon deals double damage to constructs, objects, and structures.
- Vorpal. When Proelia attacks a creature that has at least one head with this weapon and rolls a 20 on the attack roll, she cuts off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Expeditious Advance. Proelia can move up to half her speed as a reaction when an enemy attacks her with a ranged attack. This movement doesn’t provoke opportunity attacks. Delayed Strike. After hitting a creature with a melee weapon attack, Proelia may use her reaction to inflict additional damage that occurs later. The target must make a DC 20 Strength saving throw. On a failure, the creature takes damage as if struck by the weapon at the start of their next turn, or half as much damage on a success.
Sex
Female
Female
Gender
Woman
Woman
Skin Tone
Pale white
Pale white
Eyes
Grassy green
Grassy green
Hair
Short black
Short black
Height
6'3"
6'3"
Weight
201 lbs
201 lbs
Birthplace
Yiu
Yiu
Current Residence
Denneth
Denneth
Overseer Of
The Ronin
The Ronin
“A sword has as much desire to be a weapon as a needle. Can a needle draw blood or end a life? Yes, but they were crafted to be so much more. You have in your hand a tool of unlimited capabilities and yet all you see is the cutting edge. The blade is lifeless, it is the wielder that gives it purpose.”~ Proelia Summus