Lobs
Lobs is a retired adventurer who spends his days lounging on his roof and eating. He hails from Denma'roo, although he has no relationship with his dragonborn kin. In his early teens, Lobs left to earn gold and never returned, unsure of how to get back. He settled in the elven city of Lolien, working for the Sticky Fingers guild doing grunt work.
When the city was attacked by the Otherwyld witch Sedatia, the Sticky Fingers sided with her. Lobs fled with his neighbor Addielade Farnsworth to Gnome's Landing, seeking refuge. Instead of hiding, the pair attracted others and became “The Witch Hunters,” going on a grand adventure across the Eastlands and Mortéglace. Lobs still bears the scars of war, but none are more painful than from his time with the enthralling Lamentia.
Lamentia's enchantments gripped Lobs, along with most of the northern reaches, causing the victims to fall hopelessly in love with her. Now broken from Lamentia’s spell, Lobs seldom discusses this period, haunted by her absence. While taken by the witch, Lobs discovered details of his heritage, linked to the dragon Arctalian who was once held captive by the Otherwyld. Lobs is frightened by this knowledge and chooses to ignore it, the same as he does Lamentia.
After all of the aspects of Mother Malign were defeated, Lobs chose to retire from the adventuring life and settle back in Lolien. The city bequeathed him with a large two-story home on the western edge, and he is content living out his days with his growing hoard. Pass by Lob’s house and you will encounter an eclectic lot of weapons, junk, and treasure.
When something threatens the city, Lawmaster Le'Cheff will hire Lobs, paying hefty amounts for his cooperation. Lobs has been inspired by the concept, and now sends other people on quests for whatever interests him.
Personality Trait. “The shortest path is the quickest way.”
Ideal. “Sloth. Comfort is my top priority.”
Bond. “If I say I'll do it, I'll do it and I don’t want you thinking otherwise.”
Flaw. “I operate on Lobs' time and am always where I am supposed to be.
Actions
Multiattack. Lobs makes three melee or ranged attacks using his claws or improvised weapons and his breath weapon if it is available. Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 ( 1d8+6 ) slashing damage, or 14 1d8+9 slashing damage while raging, and may Lobs may immediately use his bonus action to attempt a grapple.
Improvised Weapon. Ranged Weapon Attack: to hit, reach 30/60 ft., one creature. Hit: 11 ( 1d8+6 ) bludgeoning damage.
Javelin of Lightning. Ranged Weapon Attack: +11 to hit, reach 30/120 ft., one creature. Hit: 9 ( 1d6+5 ) piercing damage. If the command word is spoken the javelin turns into a bold of lightning, forming a line 5 feet wide that extends out from Lobs to a target within 120 feet. Each creature in the line, excluding Lobs and the target must make a DC 13 Dexterity saving throw, taking 14 ( 4d6 ) lightning damage on a failed save, or half as much on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged attack against the target. On a hit, the target takes damage from the javelin plus 13 ( 4d6 ) lightning damage.
Breath Weapon (Recharge 5-6). Lobs exhales an icy blast in a 5-foot wide, 30-foot line. Each creature in that area must make a DC 17 Dexterity saving throw, taking 17 ( 3d10 ) cold damage on a failed save, or have as much damage on a success.
Reactions
Storm's Embrace. Lobs targets a hostile creature he can see who is attempting to move. He calls upon the elements to freeze and bind it, reducing its speed by half.
Roleplaying Lobs
Personality Trait. “The shortest path is the quickest way.”
Ideal. “Sloth. Comfort is my top priority.”
Bond. “If I say I'll do it, I'll do it and I don’t want you thinking otherwise.”
Flaw. “I operate on Lobs' time and am always where I am supposed to be.
Lobs Roll Initiative
Medium Humanoid, Chaotic Good
Armor Class 16 (Natural Armor)
Hit Points 184 (16d12 + 80)
Speed 40 ft.
Saving Throws STR +9, CON +9
Skills Athletics +10, Stealth +5
Damage Immunities Cold
Senses Passive Perception 12
Languages Common, Draconic
Proficiency Bonus +5 Challenge 13
Rage (Recharges after a Short or Long Rest). As a bonus action, Lobs can enter a rage that lasts for 1 minute. The rage ends early if Lobs is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging Lobs gains the following benefits:
Special Equipment. Lobs carries a Javelin of Lightning that he throws at the start of combat. It recharges at dawn.
Medium Humanoid, Chaotic Good
Armor Class 16 (Natural Armor)
Hit Points 184 (16d12 + 80)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) |
12 (+1) |
20 (+5) |
9 (-1) |
14 (+2) |
7 (-2) |
Skills Athletics +10, Stealth +5
Damage Immunities Cold
Senses Passive Perception 12
Languages Common, Draconic
Proficiency Bonus +5 Challenge 13
Rage (Recharges after a Short or Long Rest). As a bonus action, Lobs can enter a rage that lasts for 1 minute. The rage ends early if Lobs is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging Lobs gains the following benefits:
- He has advantage on Strength checks and Strength saving throws.
- He deals an extra 3 damage when he hits a target with a melee weapon attack.
- He has resistance to bludgeoning, piercing, and slashing damage.
Special Equipment. Lobs carries a Javelin of Lightning that he throws at the start of combat. It recharges at dawn.
Actions
Multiattack. Lobs makes three melee or ranged attacks using his claws or improvised weapons and his breath weapon if it is available. Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 ( 1d8+6 ) slashing damage, or 14 1d8+9 slashing damage while raging, and may Lobs may immediately use his bonus action to attempt a grapple.
Improvised Weapon. Ranged Weapon Attack: to hit, reach 30/60 ft., one creature. Hit: 11 ( 1d8+6 ) bludgeoning damage.
Javelin of Lightning. Ranged Weapon Attack: +11 to hit, reach 30/120 ft., one creature. Hit: 9 ( 1d6+5 ) piercing damage. If the command word is spoken the javelin turns into a bold of lightning, forming a line 5 feet wide that extends out from Lobs to a target within 120 feet. Each creature in the line, excluding Lobs and the target must make a DC 13 Dexterity saving throw, taking 14 ( 4d6 ) lightning damage on a failed save, or half as much on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged attack against the target. On a hit, the target takes damage from the javelin plus 13 ( 4d6 ) lightning damage.
Breath Weapon (Recharge 5-6). Lobs exhales an icy blast in a 5-foot wide, 30-foot line. Each creature in that area must make a DC 17 Dexterity saving throw, taking 17 ( 3d10 ) cold damage on a failed save, or have as much damage on a success.
Reactions
Storm's Embrace. Lobs targets a hostile creature he can see who is attempting to move. He calls upon the elements to freeze and bind it, reducing its speed by half.
Children
Sex
None
None
Gender
Man
Man
Scale Tone
Silvered white
Silvered white
Eyes
Blue
Blue
Horns
Ice blue mohawk
Ice blue mohawk
Height
6'2"
6'2"
Weight
280 lbs
280 lbs