Wranglin Dranglin
Adventure Briefing
A hurricane recently hit the city of Bastor and deep underground a cache broke open. Dranglin have emerged, hunting magic users and dragonkin. Now a diplomat has disappeared. The investigation will lead the characters through tunnels and water to confront the creatures.
Read Aloud. You’ve been hired to investigate the disappearance of a diplomat, last seen in Mi'r Oenya, an elven resort. Uncover what is responsible and end it.
Level Range: 5-6
Tags: Intrigue, Monsters, Horror Location: Bastor
Connected Elements: Mi'r Oenya, Port Hadim Aquafarm, Ishkul
Monsters: Dranglin, Dranglin Variants, Graeul
Download PDF: Ko-fi, DriveThru RPG
Tags: Intrigue, Monsters, Horror Location: Bastor
Connected Elements: Mi'r Oenya, Port Hadim Aquafarm, Ishkul
Monsters: Dranglin, Dranglin Variants, Graeul
Download PDF: Ko-fi, DriveThru RPG
Dranglin. Monstrous predators constructed to kill magic users and dragons. A burrowing and an aquatic variant are roaming Bastor after their freedom. The burrowing will ambush.
Ambush. Utilize the Burrowing Dranglin's Subterranean Snare to attack at any time, targeting magic users and dragonborn . After, it retreats underground, collapsing the tunnel behind it.
When rolling a successful check related to a clue, a character uncovers a detail about the Dranglin’s ability.
Eirlandis prioritizes discretion, providing what is needed to aid the investigation while protecting the resort's reputation. He has no firsthand knowledge but is cooperative, ensuring the characters can explore the site while minimizing attention.
Lonfan Stump went missing this morning. No one witnessed but there was a lot of noise. They are presumed dead.
Roleplaying Eirlandis Kami-Taro
A handsome and well-dressed elven representative of the Kamihikari Clan tasked with caring for Mi’r Oenya. Eirlandis is unfailingly polite, so much so that most people are unaware when he is making a joke or giving others grief. He loves his job in paradise and doesn’t want any word of what has happened to get out to the public. Personality Trait. "I take great pride in being cordial."
Ideal. "Service. Every client must have an enjoyable experience."
Bond. "It is my honor to be the host of Mir Oenya and I live for the job."
Flaw. "I sweep a lot under the rug to ensure Mir Oenya's reputation remains intact.”
Clues
Sudden News. A guard rushes in to inform the characters that there has just been an attack at Port Hadim Aquafarm.
Site One: Mi'r Oenya
Read Aloud. Pools reflect sunlight through the glass roof of the bathhouse, marred by a jagged hole in the floor of the south-most room. The edges of the collapse are uneven. Eirlandis Kami-Taro, the resort’s representative, stands nearby, his polite smile masking visible concern.
Roleplaying Eirlandis Kami-Taro
A handsome and well-dressed elven representative of the Kamihikari Clan tasked with caring for Mi’r Oenya. Eirlandis is unfailingly polite, so much so that most people are unaware when he is making a joke or giving others grief. He loves his job in paradise and doesn’t want any word of what has happened to get out to the public. Personality Trait. "I take great pride in being cordial."
Ideal. "Service. Every client must have an enjoyable experience."
Bond. "It is my honor to be the host of Mir Oenya and I live for the job."
Flaw. "I sweep a lot under the rug to ensure Mir Oenya's reputation remains intact.”
Clues
- Targets Dragons & Magic Users. The diplomat was an elven spellcaster. A dragonborn cleric went missing a few days ago. Was assumed traveling until now.
- Telepathy & Screech. Staff in adjacent rooms heard Elvish incantations in their minds, followed by a screech.
- Burrowing Creature. Claw marks and signs of rapid digging.
- Shielded Mind. Failed attempts to magically track the creature, realizing it is protected against detection.
Sudden News. A guard rushes in to inform the characters that there has just been an attack at Port Hadim Aquafarm.
Site Two: Port Hadim Aquafarm
Read Aloud. Raised walkways stand empty. A shaken guard, nursing a wound, sits nearby, recounting what happened.
- Targets. The fishmonger is a druid who talks to the sea animals.
- Blood Frenzy. The creature became frenzied when it tasted blood, attacking much harder.
- Bite & Metal Teeth. The wound resembles a metal bear trap.
- Aquatic Adaptation. It came from the water and had fins.
Underground Tunnels
Water-filled tunnels require swimming through narrow passages, with strong currents slowing movement. Characters must succeed on a DC 10 Athletics check to swim at normal speed; failure reduces speed to half. Breath must be held (1 + CON mod minutes), and if a creature is struck while holding its breath, it must succeed on a DC 10 CON saving throw or lose its held breath. Visibility is limited to 5 feet without a light source. The aquatic Dranglin attacks in round two of travel.
Ishkul Cache
The water tunnel opens into the cache, its narrow passage finally widening into the chamber. The tunnel’s exit is a small pool near the eastern wall, where signs of the Dranglin's escape are visible. Characters entering this way must climb out of the water, one at a time, entering into a hostile space. A Graeul was awakened and is stuck, unable to escape like the Dranglin. See Rewards.
Read Aloud. The air here is thick with acrid vapor. Vats of green liquid bubble, their fumes rising and pooling near the ceiling. A jagged, yawning hole dominates the center of the room, its depths disappearing into impenetrable darkness. Broken machinery of long-forgotten experiments line the walls.
Reference Page
Rewards
Keelboat. Eirlandis is unwilling to risk the reputation of Mi’r Oenya by leaving a paper trail connected to the events. While he cannot offer gold, he parts with an unregistered keelboat from his collection, a recent impulse purchase. The keelboat, valued at 3,000 gold, is a sleek vessel capable of carrying up to seven people but easily manned by one. Recognition. Gratitude from Mi'r Oenya leads to renown, information, and resources from the Kamihikari Guild. Bastor. Gain renown with the local population and leaders. Cache items. Create Dranglin Tome, 2x level 3 spell scrolls
Create Dranglin Tome
Wondrous Item, Very Rare This tome contains the forbidden knowledge required to create a Dranglin. To decipher and use the tome, you must be a spellcaster with at least two 5th-level spell slots. A creature unable to utilize this tome that attempts to read it takes 6d6 psychic damage and is frightened for 1 hour. DC 15 Wisdom saving throw negates the frightened condition. Dranglin Creation Table
1d20 | Type | Time | Cost |
---|---|---|---|
1-8 | Basic | 30 days | 50,000 GP |
9-14 | Burrowing | 60 days | 75,000 GP |
15-18 | Aquatic | 60 days | 75,000 GP |
19-20 | Flying | 90 days | 100,000 GP |
- Burrowing. Minerals from deep earth veins.
- Aquatic. Coral or kraken ichor.
- Flying. Feathers from a roc.
Dranglin
Read Aloud. A hulking creature with rough, stony scales and coarse fur lurks, its pitch-black eyes devoid of emotion. Spikes line its back and its jaw bristles with metal teeth.
Graeul
Read Aloud. Pale grey skin clings tightly to a wiry frame, with elongated limbs ending in sharp claws. The thing’s unhinged jaw opens unnaturally wide, revealing two rows of jagged fangs. Its ashen body moves with predatory grace, a twisted shade of whatever it once was.
Maps
Mi'r Oenya Bathhouse
Port Hadim Aquafarm
Water Tunnels
Ishkul Cache