Holiday Gaming: A Gift for All Seasons


Happy Thanksgiving card. Man with a cornecopia behind him holding the feast.
Whether you are hiding from scary or making merry, holidays around the tabletop create memorable gaming experiences. Centering a session, arc, or campaign around ceremony and celebration is an immediate connection to the world’s lore. Offering players a chance at unique quests, stories, and loot entices them to come back for next year's outing.   There is also the fun of making themed games for real-world holidays. Remember: it’s okay to be ridiculous. From a GM’s perspective, it's a chance to bring some of your wild ideas to life. Unleash snowmen that throw ice grenades and two-headed yetis in matching Santa caps. Give creatures off-the-wall abilities you won't pull out for the rest of the year. Be creative and encourage outside-the-box thinking.   Also, why not use this time to play tabletop games? Bicker over territorial disputes with your local rule’s lawyer instead of political affiliations with your drunk uncle. Instill a sense of holiday camaraderie and cheer in yourself and others. Have the characters been riding a little too high? A somber mourning of loss can bring them back to reality. Has your group been suffering lately? A jovial celebration of the season could lift both their in and out-of-game spirits.

“Holidays traditionally mark moments of cultural and religious significance, typically centered around the changing of seasons. For characters who are entrenched in a specific faith, turning a holiday into a special event can create a memorable moment tied to their history."  

When to Use Them


Ceremony is the root of holiday traditions, ranging from celebratory events to somber moments of reflection and prayer. Some include tasks meant to ward off sinister forces, or others serve as acts of personal penance. When starting a new session or campaign, consider the season. Beginning during the New Year or the cusp of summer helps establish the tone and lets you plot ahead to better understand what events are approaching.   Holidays allow for different, limited-time changes to familiar places and situations. Starting an adventure in a tavern is a well-known cliche. Doing so during Caldus changes the scene; now cold and without light, the town huddles around the only heat source. When you approach the fire, you’re welcomed by the devout, with expectations of a tithe.   Don’t feel restricted to follow a traditional calendar. Events like birthdays, anniversaries, or personal milestones offer the same opportunities for storytelling and work well when you need a stage for a specific event. They highlight world lore, bring focus to a particular character or god, and change the status quo. Use them to introduce gatherings, to create stakes, or to completely alter the tone of a region. A wild celebration in a normally somber town upends expectations and creates a memorable contrast.   This of course is speaking of in-game holidays. When an Earth holiday rolls around, take the chance to theme your next game around it. Interjecting a bit of real-world malarky into your regular session is a great way to celebrate. It’s also an excuse to spend the holidays with friends and family you might not otherwise see.  
  • Is Christmas here? Then Satan Claws is coming to town.
  • Enjoy a good sesh? For April 20th, let’s Roll420.
  • Player having a birthday? It's an in-game surprise party!
  • Halloween? Candy monsters to be eaten upon defeat, and of course costumes.
The biggest boon to using holidays is how it makes the world feel like a living, breathing place your characters get to experience. A single celebration can bring a setting to life, whether it is joyous, macabre, or entirely unorthodox.   Holidays stack on top of what already exists to provide a fresh perspective. Their evolution reflects how cultures grow, adding complexity and realism. When including a holiday, consider what it represents. Are you exploring themes of life, death, or the passage of time? Does it highlight the changing seasons or connect players to the lore? Some holidays last a single day, while others span weeks, creating opportunities for ongoing storytelling.
Two goblins stand there. One holds a fish and a box of chocolates shaped like a heart. The other looks ferocious and holds a weapon and rope.
Everyone celebrates in their own way.
  They highlight the quirks and values of a region through rituals. For example, goblins celebrating All Goblins Day gain benefits tied to their feasts, reflecting their culture and beliefs.   We covered the use of music in gaming back in October with our article "Sound Between the Spaces," and it holds true for holiday games as well. Winter sounds, eerie tones for spooky holidays, and festive ambiance enhance the experience without adding complexity. Curating a playlist will get you in the mood just as much as your players.
Caldus
1st - 10th of Amethyst

In the first week of the Amethyst, to represent Lothor's ushering of humanity out of the dangers of an ice age and into the warmth of a new era, all lights are put out for one week and fire is prohibited except for a single bonfire, maintained by followers of Lothor. Citizens who pay tithe and tribute may bask in the flame's warmth. It is a treasured and time-honored tradition for those of the faith, and a nuisance for everyone else involved. All proceeds benefit the Church of Lothoren.
A campfire figurine.
  Important Items: Bonfire

Rituals: Lighting & extinguishing of the bonfire, meals around the bonfire, one source of light & heat
  Celebrated Locales: Southern Mortéglace, Eastlands of Pathriam, Rural Thorn, the Thorn Territory

Optional Rules: Expected tithing.
All Goblins Day
6th of Sapphire
  Goblins do not typically celebrate their own birthday, instead, everyone celebrates all goblins' birthdays on the same day, known as All Goblins Day. It is said this is the day Thurknot was discovered by Lothor and saved. The day begins by breaking a wishbone in special thanks to Thurknot, saying grace before a giant feast, and is followed by dancing.   Important Items: Wishbone

Rituals: Breaking the wishbone, dancing, feasts

Celebrated Locales: Not region-specific, wherever goblins are   Optional Rules:
  • Goblins receive temporary hit points equal to their level at the start of the day.
  • Whoever wins the wishbone gets a +1 bonus to saving throws for 24 hours.

 

The How


Crafting holiday-themed elements doesn’t have to be daunting. Consider reskinning existing content, or, if you are up for it, creating something entirely new. The key is to match the tone and purpose of the holiday with mechanics and stories that resonate.   The Quick Fix
The simple answer is you can reskin anything into something else of the desired flavor with ease.  
  • Creatures. A giant garbed in gay apparel throws balls of ice instead of stone, and on collision, freezing shrapnel bursts in a 10-foot radius.
  • Items. The Holy Avenger becomes the Winter Avenger, granting resistance to cold and sparkles with festive lights.
  • Celebration. Christmas becomes Winterfest. Halloween becomes the Spirit Festival.
  Building From Scratch
We always encourage creating your personal flavor of fun. While building from nothing is more time-consuming, it is also more rewarding. Developing folklore for your holidays will inspire. What does it mean to the world and its people?  
  • Holidays. Come up with special occasions that are unique to your campaigns. Mark the passing of a deity like a global frat party or as an annual purge.
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  • Player Involvement. Tie the holiday to a character’s backstory or goals. Characters of faith can be easily drawn into important events and rituals. Same with those tied to nature and the solstices. A character raised by goblins will have a unique insight into All Goblins Day compared to their companions. In the end, the goal is to create an immersive shared experience between you and your players.
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  • Dynamic Challenges. Introduce scenarios that only come into play on rare occasions. Obstacles you can’t encounter any other time of the year. An event triggered by a the world's fair, an evil fey coming for the children, or visiting Erimata during the Wanderlust Excursions when every inn is filled to the brim with vacationing halflings.
  •  
  • Creatures. Choose specific superstitions to embody. The weirder the better. Now turn those into abilities for monster stat blocks.
  •    
  • Items. Create something meaningful to those who celebrate, and steep their lore in the season it represents. Artifacts and magic items tied to the local traditions are integral to the observation of the holiday. Use them as quest hooks and rewards.
  •  
    • Example: Whacking Day. Can’t beat the snakes away without your Whacking Stick.

Integrating into the Game
  Keep things flexible. Players will take you in unexpected directions, which is good. Holidays aren’t static. They grow and change. How the characters interact with them will influence what happens in the future. The characters' relationships and milestones can become their cherished traditions.   The purpose is to celebrate in our fun nerdy ways. Over time the act of holiday gaming becomes an annual ceremony all its own. Some people hang tinsel and lights, put out a cornucopia, or a jack-o-lantern. Others choose to spend their time safeguarding the townsfolk from awakened evil turkeys. Go for the unexpected. Give a bloodthirsty were-reindeer the legendary broad sword and an epic quest to kill Christmas. Delight with the story, like the game itself is a gift for your players.   Rather than explaining every way to use holidays in Dromaria you can check out Chapter Seven: GM Resources of Dromaria: The Covenant includes a detailed look at the world’s holidays, complete with optional rules and quests.
Important Reminders
Elven Penguin. A little penguin figurine holding a santa sack and present, wearing an elf cap. Has penguin elven ears.
Santa's elves are penguins.
  Always make sure everyone is on board and don’t ruin your game by breaking immersion at the wrong time. Take into consideration that not every holiday is jubilant. Be mindful of what is going on in the game, as well as how your real-life players feel about the season. Actual holidays mean different things to people, and no one should be made to feel out of place. Be respectful of personal beliefs when shaping your seasonal sessions.

 

Wrapping Up the Present


Holiday-themed games can happen year-round. A town's fire festival might draw adventurers into unexpected intrigue, or an autumn ritual could reveal the secrets of a forgotten curse. These events offer opportunities to immerse players in your world and create stories that leave a lasting impression.
Rimpsmeat & the Gobble Goat. A strange fey creature rides an oversized goat and carries a silver pitchfork. Goats circle them.
Rimpsmeat & the Gobble Goat
  In the spirit of sharing, we’ve prepared some gifts. Every Friday in December, alongside our regular From the Village Vault releases, we’ll be giving out a seasonal adventure for free. These stories center around one of Dromaria’s most infamous holidays, Nobbletot.   The fey creature Rimpsmeat and his Gobble Goat companion roam the land, taking bad children and turning them into goats to expand his flock. With these adventures, you can experience a Dromarian tradition for yourself and bring it to your table.   Consider taking this time to craft a holiday game that becomes a gift for your players. Whether through joyous celebration or dark intrigue, use the season to create something unforgettable and let your imagination run wild.



'Twas the night before Nobbletot, & something was wrong,
The children of Tintown had heard Rimpsmeat’s song.
Their dolls were stolen, taken away,
By a charmed lost soul from last holiday.   The satyr Roheet now plays Rimpsmeat’s tune,
With his goat companions under the absent moon.
Hoping to please the Gobble Goat king,
He has gathered the children for offering.   Now Tintown is silent, its joy turned to fear,
And whispers of Rimpsmeat draw the adventurers near.
Can they save what is missing, safe and secure?
Or will the Gobble Goat feast on children hor'dourves?  
~ From the Village Vault: The Night Before Nobbletot
Releasing 12/6/2024

Written by Chuck & Drew
Rimpsmeat and the Gobble Goat art by Yury Nikifarau

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