Sticky Fingers


New to the scene, the Sticky Fingers have adopted the most successful features of classic thieves’ guilds to streamline the service. Known to toe the line of legality, the guild offers exceptionally reasonable rates, making up costs through other means. While not a traditional member of the Guilds of Tor, the Fingers have proven their worth and their mettle.  

Leader

 

Tack Tallow

Neutral Evil, Male Halfling   Once a halfling man consumed by greed, Tack Tallow's fate took a dramatic turn when his avarice led him to steal a cursed locket. Adding his picture to the necklace triggered a transformation, softening his skin and turning it green. In the weeks that followed, Tack's life unraveled, and he was driven from his home, losing the locket in the process.   Left to wander the countryside, Tack desperately searched for the cursed object amidst his scattered wealth to no avail. Adapting to his new form, he devised a cunning plan to regain his lost riches and, possibly, his original form. Luring adventurers to his lair with promises of treasure, he enlisted their help, planting the seeds of what would become the Sticky Fingers guild.   Over time, Tack transitioned from a physical presence to more of a mythic figure, becoming a symbol of the guild's origins. Despite this transformation, he remains a tangible entity, masterminding operations with unending greed. Under his covert leadership, the Sticky Fingers are driven to steal ceaselessly, motivated by Tack's hope that one day the cursed necklace will be returned to him, restoring his original form.

Ideals

 
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Always be looking for optimal circumstances.
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Honor among thieves is for thieves, the Sticky Fingers are professionals.
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If they believe it, then isn't that all that matters?
 

Interests & Jobs

 
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Take em’ all. No job is too small if it means making money.
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Missing objects. Whether missing by legitimate means or not, the Sticky Fingers will find it for you. You might even get it back.
 

Equipment

Your guild grants you the following equipment upon signing up.   Starting Gear: Abacus, Grappling Hook, Hat of Disguise, Helpful Hand, Magnifying Glass, Potion of Healing, Steel Mirror, Tinderbox, and your choice of Burglar’s Pack, Climber’s Kit, or Thieves’ Tools   Monthly Stipend: The Sticky Fingers do not believe in payments beyond that for the assigned job.
   

Downtime Benefits

The guild uses its influence with local fences to get you deals in your downtime.  
  • You may sell two magic items at a time instead of one during your downtime.
  • When making a Charisma (Persuasion) ability check to sell a magic item you have advantage.
  • Hard investments are considered moderate risks for Sticky Fingers when during downtime.
Sticky Fingers

Sticky Fingers Guild Logo

Guild Logo


Base of Operations
Ania


License

Bounty Execution Writ Symbol

Arcane Investigation Charter Icon

Necrocleansing License Symbol

Beast Hunter Permit

Arcane Conveyance Authority Symbol

Artifact Reclamation License Symbol


 



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