Otherwylder - Background in Dromaria | World Anvil

Otherwylder - Background


As an Otherwylder, your origins hail from the mystical region of Tempus Nova, nestled in southwestern Pathriam. This bewildering land, filled with fey creatures and Otherwyld oddities, is as captivating as it is treacherous. While goblins and gnomes commonly carry the title, the term Otherwylder applies to anyone who participates in the divine game of Dukkerin, a ritual decreed by the goddess Dipthi. Many who bear this moniker dedicate their lives to playing the game and exploring the boundless intricacies of the Otherwyld. Otherwylders linked with Dipthi share a unique bond that transcends lifetimes, enabling them to recall past experiences from their ancestors and predecessors.
Skill Proficiencies: Performance, Stealth
Tool Proficiencies: One Musical instrument
Languages: Sylvan
Equipment: A musical instrument of your choice, a costume, and a mysterious seed from the Otherwyld
Feature: Otherwyld Memories
As an Otherwylder bound to the goddess Dipthi, you share a unique bond with others who have participated in her divine game of Dukkerin. This extraordinary connection allows you to tap into the memories of past and present lives, harnessing knowledge and expertise from a chosen skill. Once during a short rest, you may gain proficiency in a skill by accessing these memories. You can only have one skill proficiency in this manner at any given time.
Suggested Characteristics
Otherwylders are slightly different than other people and this is reflected in the way they view the world. There is a bit of mystery and awe in their bonds and ideals. Many times their flaws reflect their lack of understanding, especially in social situations.  
Mysterious Seed
  As part of your background you left the Otherwyld with a mysterious seed. What that seed grows into when planted is up to you and your GM, however here is a list of things it could be.  


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