Marcel Fischer
Marcel was one of eight children, born in the fishing village of Tidal Shores, Belwin. While he was a kind and diligent child who enjoyed his work, Marcel believed that his purpose was to be found in the service of others. His ambition was infectious, volunteering his time to those around him however he could and in turn, helping people to improve their own lives.
It came as no surprise to the citizens of Tidal Shores when the missionaries representing the Lothoren faith arrived in Belwin, that Marcel would be drawn to their cause like a beacon. He became a stellar acolyte, taking to the studious nature of the faith and applying it to his many acts of charity. He ascended the ranks quickly, becoming a paladin in the name of Lothor. The young elvenari struck out into the Tritos Dominion to perform missionary work of his own.
Marcel’s arrival was nothing like he had anticipated. Demons had begun to infect the territory and it was a struggle for the people to survive. While his combat expertise was lacking, he had been trained by the faith, and with Lothor as his guide, he joined the fight against the demonic invasion. The longer the war went on, the deeper Marcel understood that this was the reason he had been called to Lothoren.
Over the course of the Demon War, Marcel was forced into dreadful conditions. Yet, wherever he found himself, he would spend his time protecting the citizens. Traveling around the world, Marcel’s selflessness nature became his calling card, his faith never flagging. He became known as a hero, acting as a guiding light. The strength he bore was reminiscent of Lothor himself, and as the war continued it became clear that Marcel was an Anointed.
Drawn to his light, the elven princess Penelope Naïlo joined Marcel’s cause. It wast heir combined heroics taht liberated the world from the tyrannical grip of the Demon Lord Lucca. The two were wed amongst the midst of war and shortly after its end began a family together.
In recognition for Marcel’s valiant efforts and unwavering devotion in the face of tremendous adversity, he was awarded the mantle of Hierophant of the Lotheren faith where he continues his service. Marcel currently operates as the highest leader of the Lothoren church in the country of Thorn, presiding in the capital of New Blarek.
Personality Trait. "You don't need to be righteous to be decent."
Ideal. "Improvement. Allow others to mold who you become by not being what they want."
Bond. "Lothor’s light has always shined on me, I merely reflect it onto others."
Flaw. "I have a reputation for being a bit haughty, old habits are hard to break."
Multiattack. Marcel makes three attacks using any combination of the Holy Avenger and Blade Beam. Holy Avenger (Longsword). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 ( 1d8+7 ) slashing damage, plus 12 ( 2d10 ) radiant damage. Marcel may expend one of his limited spell slots to do an additional 15 ( 3d8 ) radiant damage on the attack. If the target is a fiend, Marcel deals double radiant damage to the creature. Blade Beam. Ranged Weapon Attack: +8 to hit, reach 30/60 ft., one target. Hit: 15 ( 3d8 ) radiant damage. Bonus Actions
Turn the Tide. As a bonus action, Marcel can bolster injured creatures. Each creature of his choice that can hear him within 30 feet regains hit points equal to 1d6 + 3 if it has no more than half of its hit points. Reactions
Divine Allegiance. When a creature within 5 feet of Marcel takes damage, he can use his reaction to magically substitute his own health for that of the target creature, causing that creature not to take the damage. Instead, Marcel takes the damage. This damage to Marcel can’t be reduced or prevented in any way. Legendary Actions
Marcel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Marcel regains spent legendary actions at the start of his turn. Attack (Costs 1 Action).Marcel makes an attack with the Holy Avenger or Blade Beam.
Commander’s Authority (Costs 1 Action). A friendly creature Marcel can see within 60 ft. can use its reaction to move up to half its speed without provoking opportunity attacks.
Lay on Hands (Costs 1 Action). Marcel can heal himself or a creature he can touch for 25 hit points.
Roleplaying Marcel Fischer
Personality Trait. "You don't need to be righteous to be decent."
Ideal. "Improvement. Allow others to mold who you become by not being what they want."
Bond. "Lothor’s light has always shined on me, I merely reflect it onto others."
Flaw. "I have a reputation for being a bit haughty, old habits are hard to break."
Stat Block
Marcel Fischer Roll Initiative
Medium Humanoid, Lawful Good
Armor Class 22 (plate +2, shield)
Hit Points 212 (25d8 + 100)
Speed 30 ft.
Saving Throws STR +7, DEX +3, CON +7,
INT +3, WIS +11, CHA +11
Skills Athletics +9, Persuasion +5, Religion +5
Damage Resistance Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages Common, Draconic, Elven
Proficiency Bonus +5 Challenge 16
Aura of Protection. Whenever Marcel or a friendly creature within 30 feet of him must make a saving throw the creature gains a bonus to the saving throw equal to Marcel’s Charisma modifier (+3). Marcel must be conscious to grant this bonus. This bonus is already factored into Marcel's saving throws. Sense Fiends. Marcel knows the location of any fiends within 60 feet of him that is not behind total cover. Spellcasting. Marcel casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16): At will: command, cure wounds, protection from evil and good, zone of truth 3/day each: blinding smite, crusader’s mantle, revivify 1/day each: commanding smite, death ward, find greater steed, sapping smite Special Equipment. Marcel Fischer wields a Holy Avenger, wears a suit of Plate +2, and carries a Sending Stone to his wife Penelope Fischer. Actions
Medium Humanoid, Lawful Good
Armor Class 22 (plate +2, shield)
Hit Points 212 (25d8 + 100)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) |
10 (-) |
18 (+4) |
11 (-) |
16 (+3) |
16 (+3) |
INT +3, WIS +11, CHA +11
Skills Athletics +9, Persuasion +5, Religion +5
Damage Resistance Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages Common, Draconic, Elven
Proficiency Bonus +5 Challenge 16
Aura of Protection. Whenever Marcel or a friendly creature within 30 feet of him must make a saving throw the creature gains a bonus to the saving throw equal to Marcel’s Charisma modifier (+3). Marcel must be conscious to grant this bonus. This bonus is already factored into Marcel's saving throws. Sense Fiends. Marcel knows the location of any fiends within 60 feet of him that is not behind total cover. Spellcasting. Marcel casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16): At will: command, cure wounds, protection from evil and good, zone of truth 3/day each: blinding smite, crusader’s mantle, revivify 1/day each: commanding smite, death ward, find greater steed, sapping smite Special Equipment. Marcel Fischer wields a Holy Avenger, wears a suit of Plate +2, and carries a Sending Stone to his wife Penelope Fischer. Actions
Multiattack. Marcel makes three attacks using any combination of the Holy Avenger and Blade Beam. Holy Avenger (Longsword). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 ( 1d8+7 ) slashing damage, plus 12 ( 2d10 ) radiant damage. Marcel may expend one of his limited spell slots to do an additional 15 ( 3d8 ) radiant damage on the attack. If the target is a fiend, Marcel deals double radiant damage to the creature. Blade Beam. Ranged Weapon Attack: +8 to hit, reach 30/60 ft., one target. Hit: 15 ( 3d8 ) radiant damage. Bonus Actions
Turn the Tide. As a bonus action, Marcel can bolster injured creatures. Each creature of his choice that can hear him within 30 feet regains hit points equal to 1d6 + 3 if it has no more than half of its hit points. Reactions
Divine Allegiance. When a creature within 5 feet of Marcel takes damage, he can use his reaction to magically substitute his own health for that of the target creature, causing that creature not to take the damage. Instead, Marcel takes the damage. This damage to Marcel can’t be reduced or prevented in any way. Legendary Actions
Marcel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Marcel regains spent legendary actions at the start of his turn. Attack (Costs 1 Action).Marcel makes an attack with the Holy Avenger or Blade Beam.
Commander’s Authority (Costs 1 Action). A friendly creature Marcel can see within 60 ft. can use its reaction to move up to half its speed without provoking opportunity attacks.
Lay on Hands (Costs 1 Action). Marcel can heal himself or a creature he can touch for 25 hit points.
Sex
Male
Male
Gender
Man
Man
Skin Tone
Light blue/green
Light blue/green
Eyes
Yellow
Yellow
Hair
Long blonde
Long blonde
Height
5'9"
5'9"
Weight
190 lbs
190 lbs
Birthplace
Tidal Shores
Tidal Shores
Current Residence
New Blarek
New Blarek
Leader Of
Lothoren Church
Lothoren Church
“It should not be about how much your light shines, but what that illumination can mean to others. Better a flame that can endure the winter, than an inferno that ends in an instant. Let service and humility guide your hand and allow dedication and perseverance to hold it through the darkness.”~ Hierophant Marcel Fischer