Cord of Retribution
Weapon (whip), legendary (requires attunement)
A whip crafted from the searing sinews of a dragon, adorned with scales embedded into its ever-bleeding surface, creating vicious spikes. The fearsome appearance masks its surprising length and formidable strength. You gain a +3 bonus to attack and damage rolls made with this whip. This whip has a reach of 20 ft. While attuned to this whip, you have resistance to fire damage and advantage on saving throws against being charmed or frightened. Burning. When you hit a creature with the Cord of Retribution, it inflicts an additional 1d6 fire damage. Bleed. On a critical hit, the target must make a DC 16 Constitution saving throw or take 2d6 slashing damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Stun. On a successful hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. Curse. Once attuned, the whip cannot be unattuned unless a remove curse spell is cast on it. Drawback. A fragment of Lucca's hatred lingers within the whip. You are compelled to use the Cord of Retribution against dragons. When in the presence of a being with draconic blood you must make a DC 16 Wisdom saving throw, upon a failure you launch into a frenzy, spending all movement and actions in an effort to kill the creature. This effect will not subside until the draconic presence is dead or you are.
A whip crafted from the searing sinews of a dragon, adorned with scales embedded into its ever-bleeding surface, creating vicious spikes. The fearsome appearance masks its surprising length and formidable strength. You gain a +3 bonus to attack and damage rolls made with this whip. This whip has a reach of 20 ft. While attuned to this whip, you have resistance to fire damage and advantage on saving throws against being charmed or frightened. Burning. When you hit a creature with the Cord of Retribution, it inflicts an additional 1d6 fire damage. Bleed. On a critical hit, the target must make a DC 16 Constitution saving throw or take 2d6 slashing damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Stun. On a successful hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. Curse. Once attuned, the whip cannot be unattuned unless a remove curse spell is cast on it. Drawback. A fragment of Lucca's hatred lingers within the whip. You are compelled to use the Cord of Retribution against dragons. When in the presence of a being with draconic blood you must make a DC 16 Wisdom saving throw, upon a failure you launch into a frenzy, spending all movement and actions in an effort to kill the creature. This effect will not subside until the draconic presence is dead or you are.