Magus Decree in Dromaria | World Anvil

Magus Decree


Working out of Kurago, the former capital Kuran Territory, Magus Decree blends the combination of arcane and blade better than anyone else on Dromaria. Officially sponsored by the Kotodama Clan and the ruling class of the region, members of the guild are hired for their unparalleled skill in combat, equally matching wizardry with war.  

Leader

 

Grand Magus Salazar Kotodama

Chaotic Good, Male Elf   Grand Magus Salazar Kotodama, the grandchild of the legendary Seinaru Kotodama, stands firmly at the helm of the Magus Decree guild. His prodigious mastery of Ael'mashtir in his youth marked him as an elf of exceptional promise, a legacy he continues to build upon. Under Salazar’s guidance, the Magus Decree operates with a degree of autonomy; members are entrusted with their own strategies, payment assessments, and task management.   Away from the guild, Salazar is a devout follower of Sithir, his spiritual beliefs influencing his approach to leadership. His studies with Seinaru in the Tower of Enneth truly honed his arcane prowess, leading to his esteemed position as Grand Magus. Now an older man himself, father of six and grandfather of twelve, Salazar is a busy individual balancing life and duty.   His commitment to preserving the old ways and revitalizing ancient practices in response to modern challenges is a reflection of both his and the Kotodama Clan's identity. It is their belief that only the strongest and most capable should be part of the Magus Decree. The legacy stems from a desire to forge resilience through adversity, a philosophy Salazar applies as much to himself as to the guild's members. Despite creating adversaries in his selective pursuit of talent, he maintains a strong bond with those who are accepted, instilling in them a sense of pride and responsibility.

Ideals

 
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Above all else represents the dignity of the Kotodama Clan.
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A distracted mind is a lazy mind.
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If you have perfected your craft you have stopped trying.
 

Interests & Jobs

 
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High Skill Assignments. Only those considered the best are admitted into the guild, therefore only the best assignments are taken.
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Constant Conflict. The guild is always seeking to throw themselves into the fray.
 

Equipment

Your guild grants you the following equipment upon signing up with them as well as a monthly stipend.   Starting Gear: Bit and Bridle, Component Pouch, Feed (7 days), Portable Scholar, Riding Horse, Riding Saddle, Signet Ring, choose a Martial Weapon to be made Adamantine, and choose a 1st level Wizard Spell Scroll   Monthly Stipend: 50 gp, Feed (7 days), and Rations (7 days)
   

Downtime Benefits

The guild firmly believes in personal training and vigilance on the job and expects those qualities to be constantly adhered to.   • When making an Intelligence (Arcana) ability check during downtime, double your proficiency modifier.
• Whenever you succeed at research you receive one additional piece of lore.
• Magus Decree covers all costs for training.
Magus Decree

Magus Decree Symbol

Guild Symbol


Base of Operations
Kurago

License
Bounty Execution Writ Symbol
Arcane Investigation Charter Icon
Necrocleansing License Symbol
Beast Hunter Permit
Arcane Conveyance Authority Symbol
Use of Force Seal Symbol
Knowledge Acquisition Pass Symbol
 
Jurisdiction
Leng, Serawa, The Westlands


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