King Ender Ramus
King Ramus, the newly-crowned ruler of the Tritos Dominion, is a man of staunch convictions and little tolerance for frivolity. A widower in his early years, Ender has been heavily influenced by traditional values and holds a strong faith in Lothoren. He still grieves the loss of his wife Lula, and regularly places their daughter, Princess Janine, in places of high-esteem. Ender is regularly seen drawing strength from Lula's memory.
He has publicly stated his primary goals as the reclamation of the nations of Serawa and Frijring and has hinted at more ambitious expansions. His stern demeanor and focus on stability have left many questioning the direction he will take the kingdom, but none can deny the aura of decisive leadership he brings to the throne.
With his coronation less than a year ago, the Tritos Dominion finds itself at a crucial juncture in its storied history. Following nearly a decade of political turmoil and disputes among noble houses vying for the crown, Ender Ramus emerged as the ruler with the most convincing claim, thanks to his lineage to an Honored House. Though he has yet to enact dramatic changes, his reputation as a no-nonsense, tradition-bound leader has garnered both cautious optimism and apprehension among his subjects. The citizens of Ania and the greater Dominion find some solace in the stability a new king brings, even if it means a possible return to stringent old ways and the looming threat of military campaigns to reclaim lost territories.
Personality Trait. "History remembers those who accomplish greatness, and I will never be forgotten."
Ideal. "Unity. With my guidance, we can return the Tritos Dominion to prominence, but I can not do it alone."
Bond. "Preserving a nation of legacy is worth any cost."
Flaw. "Those I actually trust are few and getting fewer with each passing day."
Actions
Multiattack. Ender makes two glaive attacks. Glaive of Wounding. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 ( 1d10+3 ) slashing damage. When Ender hits a creature with an attack using this magic weapon, he can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time Ender wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Bonus Actions
Fighting Spirit. Ender’s intensity in battle can help him strike true. As a bonus action on his turn, Ender can give himself advantage on weapon attack rolls until the end of the current turn. When he does so, he also gains 5 temporary hit points. Reactions
Secret Counterspell. Ender casts Counterspell as a reaction without any verbal or somatic components.
Roleplaying Ender Ramus
Personality Trait. "History remembers those who accomplish greatness, and I will never be forgotten."
Ideal. "Unity. With my guidance, we can return the Tritos Dominion to prominence, but I can not do it alone."
Bond. "Preserving a nation of legacy is worth any cost."
Flaw. "Those I actually trust are few and getting fewer with each passing day."
Stat Block
Ender Ramus Roll Initiative
Medium Humanoid, Lawful Good
Armor Class 16 (Half Plate)
Hit Points 104 (13d8 + 39)
Speed 30 ft.
Saving Throws STR +7, INT +8
Skills Arcana +8, Athletics +7, History +8, Intimidation +6
Senses Passive Perception 13
Languages Common, Dwarvish
Proficiency Bonus +4 Challenge 9
Alert. Ender can't be surprised while he is conscious. Other creatures don’t gain advantage on attack rolls against him as a result of being unseen. Action Surge. Once per day, Ender can perform an action surge, taking one additional action on his turn. Legendary Resistance (1/Day). If Ender fails a saving throw, he can choose to succeed instead. Special Equipment. Ender Ramus wields a Glaive of Wounding, wears a suit of Half-Plate +1, and is attuned to a Fit-Nit Halo. He also carries 3x Potion of Healing and 1x Potion of Invisibility.
Medium Humanoid, Lawful Good
Armor Class 16 (Half Plate)
Hit Points 104 (13d8 + 39)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) |
11 (-) |
16 (+3) |
18 (+4) |
14 (+2) |
15 (+2) |
Skills Arcana +8, Athletics +7, History +8, Intimidation +6
Senses Passive Perception 13
Languages Common, Dwarvish
Proficiency Bonus +4 Challenge 9
Alert. Ender can't be surprised while he is conscious. Other creatures don’t gain advantage on attack rolls against him as a result of being unseen. Action Surge. Once per day, Ender can perform an action surge, taking one additional action on his turn. Legendary Resistance (1/Day). If Ender fails a saving throw, he can choose to succeed instead. Special Equipment. Ender Ramus wields a Glaive of Wounding, wears a suit of Half-Plate +1, and is attuned to a Fit-Nit Halo. He also carries 3x Potion of Healing and 1x Potion of Invisibility.
Actions
Multiattack. Ender makes two glaive attacks. Glaive of Wounding. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 ( 1d10+3 ) slashing damage. When Ender hits a creature with an attack using this magic weapon, he can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time Ender wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Bonus Actions
Fighting Spirit. Ender’s intensity in battle can help him strike true. As a bonus action on his turn, Ender can give himself advantage on weapon attack rolls until the end of the current turn. When he does so, he also gains 5 temporary hit points. Reactions
Secret Counterspell. Ender casts Counterspell as a reaction without any verbal or somatic components.
Children
Sex
Male
Male
Gender
Man
Man
Skin Tone
Tanned white
Tanned white
Eyes
Brass
Brass
Hair
Short black
Short black
Height
5'7"
5'7"
Weight
173 lbs
173 lbs
“When my ancestors ruled these lands they were new. Yes, there was undoubtedly struggle, but my forefathers faced those early days together, not merely surviving, but thriving. Pathriam was united under a common cause and the world was a safer place for it. Now we are scattered and squabbling. Our neighbors have become our enemies, yet hope has not forsaken us. As Lothor once rode through his kingdom, righteousness and glory trailing in his wake so shall I. As the crusaders followed Lothor to salvation, so must you.”~ King Ender Ramus
Coronation Day