Bondsman in Dromaria | World Anvil

Bondsman


  Bondsman Roll Initiative
Medium Humanoid, Lawful Good
Armor Class 19 (Half-Plate + Shield)
Hit Points 66 (8d8 + 32)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
17
(+3)
14
(+2)
18
(+4)
11
(-)
12
(+1)
13
(+1)

Skills Insight +3, Perception +3
Saving Throws STR +5, CON +6
Senses Passive Perception 13
Languages Common
Proficiency Bonus +2 Challenge 3
Bond. A bondsman may choose a creature as its bond each day at dawn. Each time the bond takes damage, the bondsman takes the same amount of damage. The bond ends if the bondsman or the bond drop to 0 hit points. The bondsman can also remove the bond as an action.   Bonded Fury. The bondsman has advantage against anyone who has attacked its bond since the end of the bondsman's last turn. Whenever the bondsman is within 5 ft. of its bond, attacks against their bond have disadvantage.


Bonded Resolve. While a bond is within 60 feet of its bondsman, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage.   Special Equipment. Bondsman carry a Force Baton and a Potion of Healing.     Actions
Multiattack. The bondsman makes two melee attacks or two ranged attacks.   Club. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 6 ( 1d6+3 ) bludgeoning damage. If the target is a medium or smaller creature, it is pushed up to 10 ft. away in a straight line on a successful hit.   Force Baton. Ranged Weapon Attack: +4 to hit, range 30/90., one target. Hit: 5 ( 1d10 ) force damage. If the target is a medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.    
 
Description
Donning meticulously crafted armor and radiating an air of self-assurance, bondsman are highly trained protectors available for hire. With a global presence, they offer specialized protection services tailored to various needs. Often seen accompanying high-ranking officials or safeguarding large events, their reputation for effective security makes them a worthwhile, albeit expensive, investment.   History
The bondsman tradition originated in the courtrooms of Yen Su Ma to protect the Upiryrials overseeing legal proceedings. From this niche beginning, the practice expanded to form a specialized institution known as The Ward in the city of Lumai. Today, multiple schools around the world offer bondsman training, each specializing in unique methods of protection, making them a global force for safeguarding individuals and interests.   Tactics
Bondsmen form a protective bond with their clients and prioritize their safety above all else. In confrontational situations, their first action is to move their bond to a secure location. Armed with specialized weapons like clubs and force batons, they are adept at repelling attackers and keeping threats at bay. Their tactical focus remains on the well-being of their bond, making them the barriers between danger and their clients.
"Governor Gin Selar the Third is my charge and bond. I do not care if he is a jackass or the greatest man to ever live, as long as he is still breathing at the end of my station."

~ Bors Winston
Bondsman of Ania
 


Powered by World Anvil