Stormskipper
Stormskipper
Gargantuan Vehicle, water (150 ft. diameter)
Creature Capacity 30 medium creatures
Cargo Capacity 200 tons
Armor Class 22
Hit Points 400 (damage threshold 25)
Speed 3 mph. (72 miles per day)
Damage Immunities Lightning, Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Special
A Stormskipper requires 3 creatures to steer, operate, and move. Each additional part requires 1 additional creature to operate. Fuel. Stormskippers require an Elemental Infusion for fuel. The secret behind the fuel is closely guarded, used in Stormskippers and vessels from the continent of Leng. A single infusion will last for years.
Dual Engine. A Stormskipper's engine is both mechanical and magical in nature. While the magical components become inoperable within an antimagic field, the mechanical portion allows the vessel to continue moving, although without its ability to wave skip or use the gyroscopic stabilizer. If the mechanical portion breaks, the magic allows the vessel to move, although at only half speed.
Gargantuan Vehicle, water (150 ft. diameter)
Creature Capacity 30 medium creatures
Cargo Capacity 200 tons
Armor Class 22
Hit Points 400 (damage threshold 25)
Speed 3 mph. (72 miles per day)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) |
16 (+3) |
12 (+1) |
0 (-) |
0 (-) |
0 (-) |
Special
A Stormskipper requires 3 creatures to steer, operate, and move. Each additional part requires 1 additional creature to operate. Fuel. Stormskippers require an Elemental Infusion for fuel. The secret behind the fuel is closely guarded, used in Stormskippers and vessels from the continent of Leng. A single infusion will last for years.
Dual Engine. A Stormskipper's engine is both mechanical and magical in nature. While the magical components become inoperable within an antimagic field, the mechanical portion allows the vessel to continue moving, although without its ability to wave skip or use the gyroscopic stabilizer. If the mechanical portion breaks, the magic allows the vessel to move, although at only half speed.
Actions
Drive and Steer. The Stormskipper requires three drivers to operate and it takes an action to move and steer. If there are only two drivers all vehicle based checks are done at disadvantage. If there is only one driver the only action they can take is stopping or maintaining speed.
Gyroscopic Stabilizer. As an action, the ship’s gyroscopic stabilizer works to maintain balance in rough waters. For the next 10 minutes, the ship has advantage on all checks against environmental effects that would otherwise cause instability or movement impairment. The stablizer takes 1 creature to operate and stops functioning if an action is not used to maintain it.
Aether Barrier. Once per day, as an action, the Stormskipper may activate a magical Aether Barrier that surrounds the ship, granting resistance to acid, cold, fire, and thunder damage for 1 hour. The barrier fades prematurely if it absorbs damage exceeding 50 hit points. The barrier takes 1 creature to operate and stops functioning if an action is not used to maintain it.
Reaction
Wave Skip. As a reaction to an incoming hazard, the Stormskipper can perform a wave skip. The ship gains +10 on all Dexterity saving throws against effects that would knock it off course or cause it to capsize.
Description
The Stormskipper, originating from Gnome's Landing, was invented to tackle the relentless Bedlam where the Amber meets the Gyre Ocean. The massive watercraft rides the waves of places that have long been deemed unnavigable. Its structure, perplexing yet functional, allows it to glide over tumultuous seas with ease. Central to the Stormskipper's design is its spinning lower section, synchronized with the ocean's turbulence, ensuring the upper part remains stable. This feature is crucial for carrying heavy cargo, including critical supplies, across these perilous waters. Developed in response to Shemeer's earthquake disaster on Mortéglace in 5,488 DA, the Stormskipper provided a vital link for aid from Pathriam. Requiring a crew of 20-30, including specialized drivers for its hard to handle navigation system, the Stormskipper has a substantial cargo capacity, essential for its purpose. While its original design has largely remained unchanged for 500 years, minor upgrades have enhanced its functionality.
The Stormskipper, originating from Gnome's Landing, was invented to tackle the relentless Bedlam where the Amber meets the Gyre Ocean. The massive watercraft rides the waves of places that have long been deemed unnavigable. Its structure, perplexing yet functional, allows it to glide over tumultuous seas with ease. Central to the Stormskipper's design is its spinning lower section, synchronized with the ocean's turbulence, ensuring the upper part remains stable. This feature is crucial for carrying heavy cargo, including critical supplies, across these perilous waters. Developed in response to Shemeer's earthquake disaster on Mortéglace in 5,488 DA, the Stormskipper provided a vital link for aid from Pathriam. Requiring a crew of 20-30, including specialized drivers for its hard to handle navigation system, the Stormskipper has a substantial cargo capacity, essential for its purpose. While its original design has largely remained unchanged for 500 years, minor upgrades have enhanced its functionality.