Refurbished Thresher in Dromaria | World Anvil

Refurbished Thresher


  Refurbished Thresher Roll Initiative
Large Construct, Unaligned
Armor Class 17 (Natural Armor)
Hit Points 100 (12d10 + 48)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
18
(+4)
8
(-1)
18
(+4)
6
(-2)
10
(-)
7
(-2)

Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands all languages but can’t speak
Proficiency Bonus +3 Challenge 8
Magic Resistance. The refurbished thresher has advantage on saving throws against spells and other magical effects.   Actions
Multiattack. The thresher makes two claw attacks and uses its Klaxon Alarm if available.


Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 ( 1d8+4 ) slashing damage.   Klaxon Alarm (Recharge 5-6). The refurbished thresher unleashes a deafening alarm in a 30 ft. radius. Each creature in that area must succeed on a DC 15 Constitution saving throw or suffer 10 ( 2d10 ) sonic damage and become deafened for 24 hours. This has no effect on creatures that are unaffected by sound or those who have become deafened. Additionally, any Klaxon Threshers within 1 mile of the alarm will be drawn to investigate the source of the disruption.     Bonus Actions
Combine Extension. If the refurbished thresher moves at least 10 feet straight toward a target and then hits with a claw attack on the same turn, the target takes an extra 8 ( 1d8+4 ) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Variant

Refurbished Threshers function as a lower challenge rating variant of the Klaxon Thresher.

 
Description
While retaining the general form of their original counterparts, refurbished threshers show visible signs of modification and wear. Their arms, one still a combine mechanism and the other a steel claw, often bear the scars of past battles and hasty repairs. Some might even have mismatched treads or a plow-front that have seen better days. The machinery within their frames buzzes and whirs, not with the pristine efficiency of a new model, but with the gritty determination of a veteran. Though lacking some of the advanced features like Forceful Discharge, these constructs remain dedicated to their purpose, serving as tireless stewards of the farmland they are assigned to protect. Their alarms, though perhaps not as piercing, still ring out to summon aid, and they stand as reliable, if not slightly unpredictable, guardians of the fields.
Klaxon Thresher Description
Equipped with an arm that works as a combine harvester and another that ends in a formidable steel claw, the Klaxon Thresher is a large construct designed for farming. They move on wide, grooved treads, with a reinforced cow-catcher designed to clear and prepare the soil. Its robust frame houses intricate machinery, optimized for agricultural tasks and defense. Found in the Blessed Fields of the Tritos Dominion, these constructs serve as peaceful field tenders, programmed to safeguard the farmlands.   However, there have been instances where they've become overly protective, attacking indiscriminately. When threatened, they emit a piercing alarm heard for miles, summoning other Klaxon Threshers to their aid.   History
Conceived by the inventive genius Renwin Cogglewright from Gnomes' Landing, these mechanical guardians were commissioned by King Hadar Rath, also known as the Tech King, during the latter part of his rule around 4,844-4,884 DA. Legend holds that Renwin and Rath traveled to the distant homeland of Kalatearman and returned with the designs. Due to their high cost of production and maintenance, a vibrant secondary market has emerged, specializing in refurbished Klaxon Threshers.   Tactics
When under threat or when the land they protect is in jeopardy, Klaxon Threshers activate their alarms and engage the enemy. Their approach is methodical: they use their front plow to destabilize opponents before employing their claw to inflict damage. During combat, they're competent fighters and will summon additional Threshers to bolster their ranks, escalating the threat they pose to intruders.  
"If its cheaper and it works, who's even going to notice?"
~ Quentin Le'Cheff
First son of House Le'Cheff


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