Mudrake


  Mudrake Roll Initiative
Large Beast, Neutral
Armor Class 15 (Natural Armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., burrow 30 ft.

STR DEX CON INT WIS CHA
16 (+3)
8 (-1)
15 (+2)
2 (-4)
8 (-1)
7 (-2)
Senses Darkvision 60 ft., Passive Perception 9
Languages -
Proficiency Bonus +2 Challenge 3


Mudmouth. If the mudrake bites a creature, that creature must immediately make a DC 12 Constitution saving throw. On a failed save the creature takes 1d6 necrotic damage and continues to take the damage at the end of their turn until they receive magical healing.     Actions
Bite. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) piercing damage plus 3 ( 1d6 ) necrotic damage.
"Sure, go play with the Mudrake and die."

~ Ziggo Zygote
Cleric of Matunas
 
Description
Mudrake, nicknamed "Mud Monsters," are four-foot-long grey lizards and the apex predator wherever they live. They feed on scavengers, leaving dead prey as bait, and are feared for their toxic bite which causes near-immediate necrosis.

Tactics
Mudrakes prefer ambushing their prey. They drag carcasses to attract scavengers and then burrow up from below. In places where the mud monsters are known to frequent, people will throw inedible scraps into the wilds to ensure they remain fed. A starving mudrake will hunt, grabbing whatever is easiest to eat.

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