Harvest Guard
LEVEL
Cantrip
Cantrip
CASTING TIME
1 Action
1 Action
RANGE/AREA
60 feet
60 feet
COMPONENTS
V,S
V,S
DURATION
8 hours
8 hours
SCHOOL
Abjuration
Abjuration
ATTACK/SAVE
WIS
WIS
DAMAGE/EFFECT
Frightened
Frightened
Originally designed to protect crops from pests, Harvest Guard has found use in deterring small creatures from specific areas. When cast, choose a 10-foot cube within range. Small or tiny creatures entering or starting their turn in the cube must make a Wisdom saving throw or become frightened and move away. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, and is immune to the effects of Harvest Guard for 24 hours.
Classes
Druid, Sorcerer, Wizard
Druid, Sorcerer, Wizard