Grazing Stander


  Grazing Stander Roll Initiative
Huge Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 29 (3d12 + 9)
Speed 50 ft.

STR DEX CON INT WIS CHA
14 (+2)
9 (-1)
16 (+3)
2 (-4)
7 (-2)
8 (-1)
Damage Vulnerabilities Fire
Senses Passive Perception 9
Languages -
Proficiency Bonus +2 Challenge 1/4



Stander Smell. While within 30 feet of a grazing stander creatures must make a DC 12 Constitution saving throw. On a failed save, the creature spends its action that turn retching and crying. Creatures that don't need to breathe automatically succeed on this saving throw.   Actions
Neck Whip. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 10 ( 2d8+2 ) bludgeoning damage.
"Somebody needs to go run off those damn standers before we lose the entire harvest!"

~ King Darendal III
Sower of the Blessed Fields
 
Description
The grazing stander is a huge creature, measuring nearly twenty-feet with an exceptionally long, snake-like neck and a sturdy body covered in brown, matted fur. Its head has a foraging-friendly snout, and its fur often shows grass stains from rolling around. Standers also suffer from what is commonly called the "Stander Smell," a nearly unbearable stench at close range. Although vegetarian, the beasts can quickly consume large areas of farmland. The meat is unpalatable, and its fur is highly flammable, leading to calls for its extermination. Farmers are often willing to pay to remove these creatures, which commonly travel in herds of four to five.

History
Native to the continent of Pathriam, grazing standers faced near extinction in 5,361 DA when King Darendal the Third declared open killing of the beasts. However, protective orders were later established to preserve their numbers. Surprisingly, they recovered quickly and in vast amounts, becoming a significant menace. Even ardent defenders of natural life are now calling for their extermination. While the origins of the grazing stander are uncertain, most believe they were not originally from Dromaria but were brought over by Ancestors.

Tactics
Lacking the intelligence for real tactics, grazing standers resort to using their size if forced into combat. They can whip their muscular necks at enemies and are surprisingly fast. When feeling threatened, they will opt to flee, which can be an intimidating sight when they move as a herd.

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