Disasterpiece


  Disasterpiece Roll Initiative
Medium Monstrosity, Neutral Evil
Armor Class 17 (Natural Armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4)
14 (+2)
16 (+3)
12 (+1)
10 (-)
16 (+3)
Saving Throws WIS +3, CHA +6
Skills Deception +6, Perception +3, Stealth +5
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft., Passive Perception 14
Languages Understands common but can't speak
Proficiency Bonus +3 Challenge 6
Devouring Presence. Once per day, the Disasterpiece can attempt to consume a paralyzed creature with a Charisma score of 12 or greater. The target must make a DC 15 Charisma saving throw. On a failed save, the creature is absorbed into the Disasterpiece, becoming a permanent fixture within its twisted form. If the target succeeds, they resist being absorbed.   Enraptured Containment. Creatures absorbed by the Disasterpiece are paralyzed and time ceases for them. They no longer require food or air while contained within. They can only be freed if the Disasterpiece is destroyed, or by a Wish spell.   False Appearance. While the Disasterpiece remains motionless, it is indistinguishable from a normal work of art.

Actions
Multiattack. The Disasterpiece makes two attacks, one with its Sculpted Appendage and one with its Enrapturing Gaze.   Sculpted Appendage. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+4 ) bludgeoning damage.   Enrapturing Gaze. Ranged Attack: +6 to hit, reach 30 ft., one target. Hit: 8 ( 1d10+3 ) psychic damage. On a successful hit the target must succeed on a DC 15 Wisdom saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.   Legendary Actions
The Disasterpiece can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Disasterpiece regains spent legendary actions at the start of its turn.   Attack. The Disasterpiece makes one Sculpted Appendage attack.   Irresistible Whispers (Costs 2 Actions). The Disasterpiece releases a haunting whisper, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or take 12 ( 4d6 ) psychic damage and be charmed until the end of their next turn. Damage does not break this effect.   Artistic Manipulation (Costs 3 Actions). The Disasterpiece reshapes its own form, gaining temporary hit points equal to half its remaining hit points. (Recharge 5-6 )
"This is the sad result for those who are crushed by the weight of their own talent, those who are consumed by it, and it is why teaching must be a large part of any Calling."

~ Serithell
Goddess of Art and Music
 
Description
The Disasterpiece is a haunting entity that resembles a distorted work of art. Initially driven by the pursuit of mastery in their respective Callings, these beings are corrupted by their purpose, refusing to share knowledge while striving for unattainable perfection. Frustrated and unfulfilled, they begin to see other artists as threats to their quest for greatness.   These unfortunate souls find themselves irresistibly changed into the Disasterpiece. There, they become permanent fixtures within its grotesque tableau, their form gone, becoming a twisted composition that is never satisfied. When a Disasterpiece has fully taken form it will begin to seek other creators, wishing to consume them. Each consumed victim makes the Disasterpiece increasingly formidable, as it eliminates threats and incorporates new talents into its ever-changing canvas of horror.   History
The first known Disasterpiece appeared in the city of Kuran, following the mysterious disappearance of Gre'calious Yem, a celebrated painter. Yem was renowned for his depictions of the Ancestors and had become an artistic sensation. However, his relentless obsession with achieving the perfect portrayal led to his downfall. When discovered, the Disasterpiece occupied the entire back wall of Yem's studio, a mural-sized abomination that consumed any who approached it.   While instances of Disasterpieces are exceedingly rare, their emergence is always significant, capturing public attention and renewing debates about the dangers of unchecked artistic ambition.

Tactics
The Disasterpiece employs a variety of tactics to ensnare its victims. It lures people in by captivating their senses and curiosity. Once isolated, it uses its mesmerizing abilities to pacify the entrapped individual, making the process of absorption easier. When directly confronted, the Disasterpiece is not defenseless; it will use its legendary actions to subdue threats, preferring to leave them alive for later consumption if at all possible.

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