Essencebane in Dromaria | World Anvil

Essencebane


  Essencebane Roll Initiative
Large Aberration, Neutral
Armor Class 15 (Natural Armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.

STR
DEX
CON
INT
WIS
CHA
14
(+2)
4
(-3)
22
(+6)
6
(-2)
10
(-)
4
(-3)

Damage Resistances Radiant, Necrotic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison, Psychic
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Blindsight 60 ft., Passive Perception 10 Languages Deep Speech
Proficiency Bonus +3 Challenge 5
Mass Threshold. An essencebane has a mass threshold of 500 lbs. When it absorbs a total weight reaching this threshold, it reduces in size from Large to Medium. Another 300 lbs will reduce it to Small, and 100 lbs more will cause it to vanish.   Mind Rupture. Upon reaching 0 hit points, an essencebane releases a burst of psychic energy in a 10-foot radius. Creatures within the radius must make a DC 14 Intelligence saving throw, taking 4d10 psychic damage on a failed save or half as much on a successful one. Creatures that fail the saving throw also become mentally befuddled, reducing the creature's Intelligence score to 1 for the next 24 hours.



Otherside Pull. If a creature starts its turn within 30 feet of an essencebane, the creature must succeed on a DC 14 Strength saving throw or be pulled within 10 feet of the essencebane.


Actions
Multiattack. The essencebane can use its consuming snatch and make two void tendril attacks.   Void Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 ( 2d8+2 ) force damage. If the target is a creature, it must succeed on a DC 14 Intelligence saving throw or become afflicted with memory loss. If a creature suffers from the memory loss, within one minute it begins to lose all memory of encountering the essencebane. Within five minutes all recollection of the event is gone, nothing but empty space where the memory was.   Consuming Snatch. All unattended objects within a 10-foot radius and creatures holding items must make a DC 14 Strength saving throw. If a creature fails any items they are holding are absorbed by the essencebane, contributing to its mass threshold. If the essencebane vanishes due to reaching its mass threshold, there is a 25% chance that absorbed items can be recovered.
 
Description
When encountered, essencebanes appear as eerie, shadowy figures, often taking the shape of large wild animals or giants. These manifestations of emptiness are born from disruptions in elemental protections or cataclysmic events that cause leylines to buckle. Normally, these void pockets consume surrounding mass and vanish, but on rare occasions, they consume a creature large enough to sustain their accumulated mass, granting them mobility. When active, essencebanes seek out powerful magic to consume. While the essencebane devours matter relentlessly, it notably avoids consuming organic intelligent beings. It seems to deliberately leave these entities untouched, absorbing all else around them. What fate befalls a creature pulled into the essencebane remains a mystery, and the few who have lost someone to one don't remember.   History
Until the year 6,061 DA, essencebanes were a topic of study only among esoteric scholars and those guarding the world's elemental borders, often referred to merely as "spots of void." Their infrequent appearances changed dramatically when Prophet Stroud disrupted the Ley Prisons, causing elemental upheavals worldwide, from volcanic eruptions to earthquakes. The largest known void spot was discovered on the border between @Frijr and the Tritos Dominion, leading to the formation of the Tritos Earthwork to manage the phenomena. This also led to regional political tensions and territorial disputes. Recently, essencebane has been observed wandering fields and consuming crops. The area around the Tritos Earthwork has been cordoned off, reportedly under the authority of the Sovereign Sage himself.   Tactics
An essencebane is singularly focused on consumption, particularly of magical essence. If it detects powerful magical items, it will go out of its way to acquire them. Its otherside pull makes it difficult for creatures to keep their distance, and its hunger for magic makes it an enemy of any who value their possessions.
"Essencebane are ley anomalies, portions of the void corrupting reality merely to consume anything it can grasp. If you see one report it to a member of the Collective and it will be handled."

~ Malik Kincaid
The Sovereign Sage
Chosen of Dromadaes


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