Witchling Prodigy


  Witchling Prodigy Roll Initiative
Medium Fey, Chaotic Evil
Armor Class 15 (Studded Leather Armor)
Hit Points 13 (5d8 + 3)
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1)
17 (+3)
12 (+1)
10 (-)
14 (+2)
13 (+1)
Skills Acrobatics +8, Deception +3, Perception +4, Stealth +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages Telepathy 50 ft.
Proficiency Bonus +2 Challenge 2
Dexterous Expertise. Witchlings have expertise in Dexterity (Acrobatics) and Dexterity (Stealth).

Actions
Multiattack. The witchling prodigy makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) slashing damage plus 7 ( 2d6 ) poison damage.   Special
Hex. The witchling prodigy casts Hex, requiring no spell components and using Wisdom as its spellcasting ability.   Poisonous End. When the witchling prodigy dies, poisonous vapor spreads out from it in a 10 ft. radius as its body and possessions, other than metal or magic objects, dissolve. Any creature in the area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 7 ( 2d6 ) poison damage and is poisoned for 1 minute. On a successful save the creature takes half as much damage and isn't poisoned.
"There are few poisons more deadly than the blood of the bigger witchlings. It's better to keep your distance if you can, they always manage to leave their mark."

~ Devrem "D" Wolfborne
Chosen of Groman
Leader of the Order of the Veil
 
Description
A witchling prodigy towers over their standard counterparts, standing at a height of 4 to 4 1/2 feet. The elite Otherwyld creatures are similarly adorned with scarred tattoos but wear more elaborate masks, reflecting their elevated status. Their dark skin is weathered, and their eyes burn with hatred. Designed as living vessels of potent toxins, the prodigies are always in search of victims to unleash their devastating end.

History
Conjured into existence by Mother Malign, a malevolent witch from the Otherwyld, witchlings have been unleashed upon Dromaria to sow chaos and assassinate important figures. Following Mother Malign's recent defeat, witchlings have remained, continuing their destructive tendencies and aligning themselves with other evil entities. Witchling prodigies are the natural leaders of their lesser counterparts, orchestrating elaborate schemes and commanding witchling packs.

Tactics
A witchling prodigy prioritizes weakening its primary target, employing hexes first. If under its command, prodigies will send witchlings to weaken opponents first, sacrificing them as needed to spread their poison. Similar to standard witchlings, prodigies engage in stealthy reconnaissance and ambush tactics but do so with more strategic finesse, owing to their elevated position and experience.

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