Sanity Shaper
Weapon (dagger), legendary (requires attunement)
This wickedly sharp relic of The Nebull is a medical scalpel crafted from a dark, obsidian-like material, with intricate engravings along its blade that seem to shift and writhe. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Bleak Whispers
When you hit a creature with this dagger, it whispers haunting echoes of torment and madness into their mind. The target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of their next turn. Maddening Strike. Once per day, you can channel the dark power of the Sanity Shaper to unleash a devastating strike. On a successful hit, the target must succeed on a DC 17 Wisdom saving throw or be afflicted with a maddening curse. While afflicted, the target has disadvantage on attack rolls and ability checks. At the end of each of the cursed target’s turns, the target must make a DC 17 Wisdom saving throw or they take 2d10 psychic damage. If the target succeeds on three of these saves, it is no longer cursed, and the effect ends. If the target fails three of these saves, the madness lasts for 1 hour. Remove curse may remove this effect. Sanity Drain. Whenever a creature is killed by the Sanity Shaper, you regain hit points equal to half the creature's hit point maximum, and you gain temporary hit points equal to the amount healed. Curse of The Nebull.
Once attuned to the Sanity Shaper, you become haunted by the echoes of The Nebull's torment. You have disadvantage on Wisdom saving throws and you hear eerie whispers and deranged laughter in your mind at all times. Once attuned, the dagger cannot be unattuned unless a Remove Curse spell is cast on it. Drawback. Anyone attuned to the Sanity Shaper must claim one life by the dawn of each day or they will be afflicted by the blades Maddening Strike instead. The wielder gets no saving throws against the effect.
This wickedly sharp relic of The Nebull is a medical scalpel crafted from a dark, obsidian-like material, with intricate engravings along its blade that seem to shift and writhe. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Bleak Whispers
When you hit a creature with this dagger, it whispers haunting echoes of torment and madness into their mind. The target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of their next turn. Maddening Strike. Once per day, you can channel the dark power of the Sanity Shaper to unleash a devastating strike. On a successful hit, the target must succeed on a DC 17 Wisdom saving throw or be afflicted with a maddening curse. While afflicted, the target has disadvantage on attack rolls and ability checks. At the end of each of the cursed target’s turns, the target must make a DC 17 Wisdom saving throw or they take 2d10 psychic damage. If the target succeeds on three of these saves, it is no longer cursed, and the effect ends. If the target fails three of these saves, the madness lasts for 1 hour. Remove curse may remove this effect. Sanity Drain. Whenever a creature is killed by the Sanity Shaper, you regain hit points equal to half the creature's hit point maximum, and you gain temporary hit points equal to the amount healed. Curse of The Nebull.
Once attuned to the Sanity Shaper, you become haunted by the echoes of The Nebull's torment. You have disadvantage on Wisdom saving throws and you hear eerie whispers and deranged laughter in your mind at all times. Once attuned, the dagger cannot be unattuned unless a Remove Curse spell is cast on it. Drawback. Anyone attuned to the Sanity Shaper must claim one life by the dawn of each day or they will be afflicted by the blades Maddening Strike instead. The wielder gets no saving throws against the effect.