Devrem Wolfborne Character in Dromaria | World Anvil

Devrem Wolfborne


In the hushed places of Dromaria, where the veil between realms thins and the balance of life teeters, you will find Devrem "D" Wolfborne. A halfling whose countenance whispers of elemental mysteries, his grey eyes carry the stillness of stone and the flicker of untamed fire. Attired in robes that flutter like leaves in a quiet breeze, his bare feet touch the ground as if whispering to the earth itself. Alongside him strides Kessler, a wolf of otherworldly presence and an Anointed of Benikio. More than a mere companion, Kessler serves as D's mount, confidant, and guardian of lost animal spirits, their bond a lifelong interplay of man and beast.   D's path is not one of flamboyant heroics, but of quiet, deliberate action. As the Chosen of Groman, he is the unyielding guardian at the world's edge, a vigilant presence guiding the Order of the Veil. His approach to conflict mirrors his nature: precise, focused, and dispassionately effective. He discerns the linchpin in every challenge, the pivotal point that, when addressed, pinpoints the most intricate of schemes or the most formidable of foes. As a warrior, he is a maelstrom of elemental prowess, his fists trailing flame, his legs turning to unyielding rock, all part of the combat form he birthed - the Way of the Formless Fist.   Devrem has imbued his presence into the living world. His hands vanquished the Demon Lord Lucca and his wisdom foiled the schemes of the malevolent Lilith the Cruel upon her return. When the fifth Sovereign Sage, Harvie Ambrosius, whose name has been uttered with reverence for generations, found himself ensnared in the Abyss, it was D's resolve that shattered his chains. Devrem is a living embodiment of the Formless Fist doctrine, inspiring a new generation of martial artists. These monumental feats only hint at the unfathomable depths of a man as changing as the elements he communes with.   Beneath the stoic exterior, D's life is a series of quiet, undeniable marks on the world. He speaks to the soil to bring forth abundant crops, communes with local fauna to ease their distress, and orchestrates anonymous sanctuaries for the downtrodden. These humble acts of compassion are seldom seen by others, but their impact resonates in the lives he's touched. Those who see his calm demeanor as aloofness simply haven't taken the time to know the real D.   In his rare moments of reprieve, D finds solace in the simple joys of dance and the meticulous craft of wood carving, a glimpse into the softer shades of a hero otherwise carved in the sterner hues of duty and destiny.  

Roleplaying Devrem Wolfborne


Personality Trait. "I never asked to be in a leadership postion, but if I must do it I will lead by example."
Ideal. "If you sense something is wrong, take action to bring about change. Don't rely on others to handle it."
Bond. "While the Order and Groman are a major part of my life, Kessler is a brother to me."
Flaw. "I don’t like being around others, and I do it as little as possible."



Stat Block


  Devrem "D" Wolfborne Roll Initiative
Small Halfling, Neutral
Armor Class 21 (Unarmored Defense)
Hit Points 208 (26d8 + 72)
Speed 55 ft., Climb 55 ft., Fly 55 ft., Swim 55 ft.

STR
DEX
CON
INT
WIS
CHA
12
(+1)
20
(+5)
16
(+3)
14
(+2)
22
(+6)
16
(+3)

Saving Throws DEX +10, WIS +11
Skills Acrobatics +10, Animal Handling +11, Insight +11, Perception +11, Survival +11
Damage Resistances Cold, Fire, Lightning, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Diseases, Poisoned, Prone
Senses Blindsight 10 ft., Passive Perception 21
Languages Can understand and speak all languages
Proficiency Bonus +5 Challenge 16
Evasion. When D is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeded on the saving throw, and only half damage if he failed.   Immutable Form. Devrem is immune to any spell or effect that would alter its form, unless he chooses it to affect him.   Formless Movement. Devrem can move across any type of terrain without being slowed by difficult terrain. Additionally, Devrem can traverse liquids, walls, or ceilings at his normal walking speed.   Spellcasting. Devrem is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). He has the following druid spells prepared:   Cantrips (at will): druidcraft, poison spray, produce flame   1st level (4 slots): animal friendship, detect magic, healing word, fog cloud, thunderwave
2nd level (3 slots): darkvision, enhance ability, gust of wind, pass without trace
3rd level (3 slots): call lightning, dispel magic, meld into stone, speak with plants
4th level (3 slots): freedom of movement, ice storm, stone shape


5th level (2 slot): conjure elemental, planar binding, wall of stone
6th level (1 slot): move earth
7th level (1 slot): fire storm

Actions
Multiattack. Devrem makes five attacks using his Formless Fist.   Formless Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 ( 1d10+5 ) bludgeoning damage. After hitting the target D may choose cold, fire, lightning, poison, or thunder damage and do an additional 2d6 damage of the chosen type.     Bonus Actions
Shapechange. Devrem may take the form of any elemental or beast of challege rating 5 or lower. He may do this up to 2 times each day.     Reactions
Combat Reflexes. If a creature misses Devrem with a melee attack he may use a reaction to immediatly make a Formless Fist attack. If he successfully hits the target he may immediatly use a Legendary Action to make a Stunning Fist attempt.     Legendary Actions
Devrem can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Devrem regains spent legendary actions at the start of his turn.   Stillness of Mind (Costs 1 Action). Devrem can end one effect on himself that is causing him to be charmed or frightened.   Patient Defense (Costs 1 Actions). Devrem can enter a defensive stance. Any attacks against him have disadvantage until the start of his next turn.   Stunning Fist (Costs 1 Actions). Devrem can make a Formless Fist attack against a target within range. If the attack hits the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of Devrem's next turn.


Lair Actions


When in the vicinity of any World Tree, Devrem can use lair actions. On initiative count 20 (losing initiative ties), Devrem takes one lair action to invoke one of the following effects; he can't use the same effect two rounds in a row:  
Anvil Bullet Point
Devrem may summon an elemental guardian to defend the World Tree. The elemental functions as the conjure elemental spell, appearing in an unoccupied space within 60 feet of Devrem and acts on his turn. The elemental remains for 1 minute or until dismissed by Devrem and will never turn hostile toward D.
 
Anvil Bullet Point
Devrem can instantly teleport from his current World Tree to another World Tree he has previously visited. Devrem can bring along up to five willing creatures within 5 feet.
 
Anvil Bullet Point
Plant life in a 40-foot radius from the base of the World Tree suddenly expands and twists. Each creature in the area must succeed on a DC 19 Strength saving throw or become restrained. Restrained creatures can take an action on their turn to make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute and doesn't require Devrem to maintain concentration. Devrem and any creatures he designates are immune to this effect.
Children
Species
Halfling
Age
34
Birthday
12th day of Topaz

Sex
Male
Gender
Man
Skin Tone
Freckled white

 
Eyes
Gray
Hair
Short brown
Height
3'5"
Weight
52 lbs

 
Birthplace
Lolien
Current Residence
Stonehome
"The untamed nature of the wild has a tendency to cause reality to become thin in places. Protecting these areas is paramount to preserving the safety of the land."

~ D


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