World of Dromaria

The Otherwyld

Welcome to the Otherwyld, a place of astonishing complexity and unparalleled wonder, where the very fabric of reality seems to flex and waver. Located primarily within the southern stretches of the Westlands in Pathriam, this magical domain defies easy categorization. A rainforest at its heart, Tempus Nova, the Otherwyld is not merely a collection of trees and plants, but a living, breathing entity filled with sentient flora, mystical beings, and phenomena that challenge the boundaries of understanding.   Yet, what truly animates the Otherwyld is the whimsical and mysterious influence of Dipthi, the goddess who presides over the domain. Her ever-changing rules for the game of Dukkerin shape the social structures and behaviors of its inhabitants, making every visit a unique experience. Whether you're a traveler seeking adventure or a scholar pursuing knowledge, the Otherwyld offers both danger and enlightenment, guided by the capricious hand of Dipthi.  

Geography


Within the southern reaches of Pathriam's Westlands, in the country of Belwin, the Otherwyld reveals itself as Tempus Nova, a magical rainforest teeming with life. Towering evergreens with broad leaves create a lush canopy, beneath which a world of luminescent fungi and industrious insects thrives. The forest is unique for its sentient plants and mystical creatures, each adding its own layer of wonder and risk.   The boundary of the forest is marked by De'spel Falls, a waterfall with the power to cleanse existing enchantments from those who pass through. The area is home to unique landmarks such as the Path of the Endless Waltz, a trail that captures wanderers in a ceaseless dance, and the Tabernacle of Chance, a revered location near the towering Madcaps where the goddess Dipthi sets the ever-changing rules of Dukkerin.   Beyond the mainland, islands in the Sterling Ocean extend the Otherwyld's boundaries. To the east, the forest meets the waters of the Drakefire Ocean. The climate is consistently warm, and even winters bring more mist than chill.   But the true intrigue of the Otherwyld is its connection to another, equally cryptic dimension. These two worlds are separated only by fragile layers of reality, allowing for easy, often unintended transitions between them. Such porous boundaries bring with them a range of hazards, both magical and mundane, from time distortions and memory loss to the very real dangers presented by native creatures.
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